Hello community,

here is the log from the commit of package libretro-ppsspp for openSUSE:Factory 
checked in at 2020-08-29 20:39:16
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/libretro-ppsspp (Old)
 and      /work/SRC/openSUSE:Factory/.libretro-ppsspp.new.3399 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "libretro-ppsspp"

Sat Aug 29 20:39:16 2020 rev:3 rq:830114 version:0~git20200813

Changes:
--------
--- /work/SRC/openSUSE:Factory/libretro-ppsspp/libretro-ppsspp.changes  
2020-06-07 21:35:32.604922317 +0200
+++ 
/work/SRC/openSUSE:Factory/.libretro-ppsspp.new.3399/libretro-ppsspp.changes    
    2020-08-29 20:39:34.693395438 +0200
@@ -1,0 +2,424 @@
+Fri Aug 14 17:19:44 UTC 2020 - [email protected]
+
+- Update to version 0~git20200813:
+  * Fix menu navigation from axis in linux
+  * Shows AdHoc and Access Point Connecting... Dialog
+  * Making sure std::min/max are not overridden by windows header's min/max
+  * Moving reused adhoc function out of sceNet function to prevent getting 
extra SCENET log
+  * An attempt to simulate a fake PSN authentication on Patapon 3
+  * Renaming sceNp* NIDs functions to their proper function names.
+  * Really no need to call clear() in the constructor for AudioChannel.
+  * Disable the instance counter in libretro builds.
+  * Fix some minor issues found by address-sanitizer on Linux
+  * UninstallExceptionHandler: Zero-initialize some structs. I've seen some 
weird crashes on the free() on Android.
+  * Minor logging improvements
+  * Global: Buildfix for parsers.
+  * Global: Move string number parse to text/parsers.
+  * Global: Reduce ini_file header complexity.
+  * Global: Make stringutil includes more explicit.
+  * Move Section out of IniFile so it can be forward declared. Unlocked 
further improvements to build speed.
+  * Can't avoid sstream in ini_file.h, it seems.
+  * Buildfix
+  * Remove sstream from stringutil.h. See #13267
+  * libretro: Buildfix.
+  * SaveState: Rename ChunkFile files to Serialize.
+  * Global: Remove some unused header code.
+  * SaveState: Split out Do types to reduce headers.
+  * Audio: Avoid exposing fixed size queue in header.
+  * SaveState: Add header to other makefiles.
+  * Global: Remove unnecessary includes.
+  * UI: Fix an override warning.
+  * Audiocodec: Silence a known warning.
+  * Global: Cut down on file/string includes.
+  * HLE: Fix some missing error logging.
+  * SaveState: Split Do() into a separate header.
+  * Address feedback
+  * Minor: Initialize a struct. Decrease logging in sceMt19937.
+  * Remove partial comment
+  * Vulkan: Implement depth texturing through depal.
+  * Some fixes
+  * Vulkan/generic: Initial prep for depth texturing
+  * Optimize value conversion in (unused) depth readback.
+  * These convenience overloads don't work in 32-bit builds, remove them.
+  * Set debug names for more framebuffers and textures
+  * Allow passing in an object name tag when creating framebuffers
+  * Vulkan: Start adding object names for easier validation debugging
+  * (Libretro) Buildfix for Windows
+  * Remove double disable function on frame duplication
+  * Enable pixel depth rounding for Nayuta no Kiseki. See issue #8744.
+  * Logging improvement
+  * Remove some unnecessary reporting.
+  * Fix issue where after a backend change restart, the new instance was 
considered secondary.
+  * Fix #13251 for D3D11. The remaining issue in #7124 should be fixed.
+  * Expand the viewport to cover the scissor region, if it doesn't. Fixes 
#4845 (bloom in Dante's Inferno).
+  * Viewport state conversion: Move the pixel scaling to after the overage 
clipping.
+  * Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all 
need to work anyway.
+  * Also correct the allocated size.
+  * Correct the alignment size when allocate memory at a position.
+  * UI sound fix
+  * Be a little more aggressive discarding non matching framebuffers when 
texturing. Enable create framebuffer from copy, fixing #12345
+  * Texture from framebuffer: Logging improvements
+  * Clarify, but don't yet remove, a perf hack for ES devices. Remove a unused 
sync parameter from readbacks.
+  * Improve logging of unknown syscall imports.
+  * Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h
+  * Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h
+  * Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for 
consistency
+  * Move a line to a better place
+  * Expose SYSPROP_SYSTEMVERSION to Libretro Android core. This fixes crashes 
with targetSdk 29.
+  * Fix Android Libretro build issues.
+  * Fix texture upscaling and per game setting fix/cleanup
+  * Off by default
+  * Add a setting. Various tweaks to sound triggering.
+  * Add a couple of more sounds. Rename some vars.
+  * Hook up a couple more sounds. Unfortunately clickable back buttons now 
play both back and confirm sounds...
+  * Hook up the first UI sound, make it play.
+  * Read in WAV files for UI sounds
+  * Initial sound effects
+  * BackgroundAudio: Switch to a heap allocated buffer.
+  * Consolidate BackgroundAudio.cpp into a class
+  * libretro buildfix
+  * SaveState: On section version failure, log out the name of the bad section.
+  * Vulkan debug log: Remove some old exclusions, add a new one (for an old 
issue)
+  * Minor logging improvements
+  * Fix error in sceUsbMic savestate handling (need to accept old savestates 
without the section)
+  * Fix crashes issue due to 0 is a valid index to types_, using invalid index 
like -1 should give a better/clearer stack trace
+  * Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after 
loading from save state, also making sure DoState have default value
+  * UI: Simplify on/off for hardware tex scaling.
+  * Vulkan: Allow custom texture upscaling shaders.
+  * UI: Add setting for texture upload shader.
+  * Lowering minVer of AfterAdhocMipsCall section.
+  * Rearranged network's After PSPAction creation/registration so that newer 
one have higher value to prevent network's callbacks triggering the wrong after 
action after loading from old save state.
+  * Update Vulkan headers to the latest, just to keep up.
+  * Add some comments and const-correctness, and a pointer type fix, to the 
"semaphore" crypto stuff.
+  * Reorganized Networking UI (#13232)
+  * Init parameters in __UsbMicInit to avoid incorrect initial state when you 
exit to menu from ingame.
+  * Patapon 3 Fix (#13231)
+  * Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange 
(#13206)
+  * minor fix
+  * BuildFix
+  * Also partly implement in sceUsbCam.
+  * Flush audio buffer when a transmission is completed.
+  * Do state.
+  * Use UTF-8 code page to get the device names.
+  * Add basic Microphone support on Windows.
+  * Fix alpha channel handling in xBRZ texture filter shader
+  * Add two Kernel_Library's nids (#13218)
+  * Added a fake thread to process Apctl Request Events into Apctl State 
Changes
+  * Fix some lint warnings, and a "toast" on graphics init failure (instead of 
previous crashes)
+  * Android: Reduce asserts during startup.
+  * Some renaming and cleanup in the Android audio code
+  * Android: Can't call AlertDialog.Builder.setOnDismissListener before 
JELLYBEAN_MR1
+  * GL: Add some paranoid checks. Remove a useless option.
+  * Forgetting "return true" fooled the optimizer into crashing. Fixes #13215.
+  * oop
+  * Add two SysMemForKernel's nids
+  * Add two ThreadManForKernel 's nids
+  * Remove unnecessary vector from thin3d_gl texture handling.
+  * Remove wrong comment
+  * Don't trust the messy error checking in EmuScreen with figuring out what 
to do with zip files.
+  * Reduce use of multi-byte char switches.. saw this go wrong when stepping!?!
+  * ExceptionHandler uninstall: Don't crash if no exception handler already 
installed.
+  * Add some threadman's nids
+  * Added more stub for some unimplemented sceNetApctl* functions
+  * Add two ModuleMgrForKernel's nids
+  * Debugger: Add memory.read_*, memory write_*
+  * Attempt to fix an issue when the 3rd player joined causing problem to 
other players on Patapon 3 (this may also affects other games that use 
AdhocMatching)
+  * Added more info to AdhocMatching Logs to get a better insight
+  * UI: Fix consistency in vsync setting for iOS.
+  * Locking before changing peer linked list order, just to be safe.
+  * (Libretro Windows) Buildfix
+  * Added target/destination IP & port of sceNetAdhocPtpConnect in the log to 
get better insight
+  * Fix some logs text
+  * Fix an issue where a player got disconnected when another player tries to 
join. This should affects games that use AdhocMatching such as Patapon 3
+  * Small perf optimization in debug mode (surprisingly expensive to do a 
vector lookup here).
+  * Libretro: Update minimum windows version to Vista. Committed on behalf of 
twinaphex
+  * D3D11 - don't forget to unbind secondary texture when we need to unbind.
+  * Just to be safe since SO_MAX_MSG_SIZE may not be available on all platform 
and forcing the definition to what windows use might be a bad idea.
+  * Making mac2str function easier/cleaner/safer to use for logging purpose
+  * Do UPnP stuff on it's own thread to prevent causing stutters/lags during 
multiplayer game due to blocking socket behavior on miniUPnP
+  * Provides quick IP fill on Adhoc Server IP address setting to makes 
player's life easier :)
+  * Need to make sure already connected to Adhoc Server before 
Creating/Joining a group. (Fix GTA VCS failed to join a group and unable to see 
any room)
+  * Reconnect to Adhoc Server when disconnected while still having the 
AdhocCtl Inited (ie. due to timeout or network failure) so players doesn't need 
to reset the game to reconnect.
+  * Fix issue when loading save state created from previous test version
+  * Correct a crash on a missing kernel object.
+  * Fix timeout comparison
+  * Minor fixes
+  * Fix possible crash issue during Networking Cleanup
+  * Fixed PortManager fallback Cleanup issue when exiting PPSSPP due to early 
WSACleanup
+  * Added an option to Disable Nagle Algorithm (Enable TCP No Delay)
+  * Fixed UPnP port opened by PPSSPP detection, and Updated PortManager to be 
compliant to general purpose usage
+  * Added a UPnP option to use original port for external port instead of 
using the shifted port by port offset, to be compatible with real PSP or other 
PSP emulators
+  * Further libretro buildfix
+  * Making sure there are no warnings on adhoc code when building on android 
studio
+  * Fixed GvG Next Plus, Phantasy Star Portable 2, and some minor changes
+  * libretro buildfix?
+  * Attempt to fix compilation error on Linux
+  * Fix Blinking game room issue on NFS Most Wanted, this will also fix lobby 
issue on Ridge Racer 2, Naruto Kizuna Drive, etc.
+  * Backport Mac/iOS buildfix from a later commit
+  * Use the alloc size from real PSP for FONT_OPEN_INTERNAL_STINGY mode. the
+  * Added UI to change WLAN Channel.
+  * An attempt to fix socket's behavior inconsistencies across platforms.
+  * Implement ANR2ME's solution for miniupnpcstring.h
+  * Oops
+  * Create an Android.mk for miniupnp
+  * Windows: Run the upnp string gen script regardless of architecture, and in 
UWP.
+  * Update the gradle version again.
+  * Add PortManager.cpp to Android.mk
+  * Switch to my miniupnpc fork with a UWP fix
+  * UWP: Unify linker options
+  * Set up Windows UWP project for miniupnpc.
+  * MiniUPNPC: Windows: Try to fix build on VS 2017, add more platforms.
+  * Fix UPnP error detection
+  * Added UPnP Support
+  * Windows: Add command to load up a new identical instance of PPSSPP.
+  * Temporary buildfix
+  * Warning fixes
+  * Backport a macOS buildfix from later
+  * Fix Local IP detection on non-Windows system
+  * Making sure Adhoc codes doesn't have compilation warnings
+  * Enabling KeepAlive on sockets
+  * Increasing the extra delays on Adhoc's callbacks just to be on the safe 
side, also decreasing the default network's timeout to be noticed sooner
+  * making sure there are no alignment warnings related to member of packed 
struct on android
+  * Improved multiplayer stability regardless of I/O Timing method
+  * Fix i18n type
+  * Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto 
Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, 
.hack//Link, etc)
+  * Another buildfix
+  * Buildfix
+  * Separate each AdhocMatching callback's buffer, since callback aren't 
immediately executed thus using shared memory address may corrupt previous data
+  * Making sure adhoc callbacks runs on AdhocThread
+  * Silence secondary instances.
+  * PSP kernel: Improve logging when accessing bad kernel object handles.
+  * Make the instance counter global and initialized at startup.
+  * Remove some _XBOX stuff
+  * Apply a few lines from "Added UPnP support", removing extra WSA calls.
+  * Make PPSSPP_ID persistent every reset/changing game thus have persistent 
localhost IP
+  * Excluding Android from multiple-instance feature because i'm too lazy to 
learn ashmem :D
+  * Oops forgot to change this also for multiple-instance to work properly
+  * Support multiple instance of localhost Multiplayer on 1 PC
++++ 227 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/libretro-ppsspp/libretro-ppsspp.changes
++++ and 
/work/SRC/openSUSE:Factory/.libretro-ppsspp.new.3399/libretro-ppsspp.changes

Old:
----
  libretro-ppsspp-0~git20200530.tar.xz

New:
----
  libretro-ppsspp-0~git20200813.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ libretro-ppsspp.spec ++++++
--- /var/tmp/diff_new_pack.EDVGVp/_old  2020-08-29 20:39:38.689397122 +0200
+++ /var/tmp/diff_new_pack.EDVGVp/_new  2020-08-29 20:39:38.689397122 +0200
@@ -17,7 +17,7 @@
 
 
 Name:           libretro-ppsspp
-Version:        0~git20200530
+Version:        0~git20200813
 Release:        0
 Summary:        PPSSPP libretro core for PSP emulation
 License:        GPL-2.0-only

++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.EDVGVp/_old  2020-08-29 20:39:38.729397139 +0200
+++ /var/tmp/diff_new_pack.EDVGVp/_new  2020-08-29 20:39:38.729397139 +0200
@@ -1,4 +1,4 @@
 <servicedata>
 <service name="tar_scm">
                 <param 
name="url">https://github.com/hrydgard/ppsspp.git</param>
-              <param 
name="changesrevision">288fe3adeb68776d2b4e3bbb6b907281dd41abaf</param></service></servicedata>
\ No newline at end of file
+              <param 
name="changesrevision">27329dc4855a2018d11b901d9a93e0dc0f7b9a0a</param></service></servicedata>
\ No newline at end of file

++++++ libretro-ppsspp-0~git20200530.tar.xz -> 
libretro-ppsspp-0~git20200813.tar.xz ++++++
/work/SRC/openSUSE:Factory/libretro-ppsspp/libretro-ppsspp-0~git20200530.tar.xz 
/work/SRC/openSUSE:Factory/.libretro-ppsspp.new.3399/libretro-ppsspp-0~git20200813.tar.xz
 differ: char 13, line 1


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