Hello community, here is the log from the commit of package openxcom for openSUSE:Factory checked in at 2020-11-06 23:45:20 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/openxcom (Old) and /work/SRC/openSUSE:Factory/.openxcom.new.11331 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "openxcom" Fri Nov 6 23:45:20 2020 rev:8 rq:846462 version:1.0.0.1604610320.4639493f0 Changes: -------- --- /work/SRC/openSUSE:Factory/openxcom/openxcom.changes 2020-06-26 21:48:53.458493165 +0200 +++ /work/SRC/openSUSE:Factory/.openxcom.new.11331/openxcom.changes 2020-11-06 23:46:17.463126270 +0100 @@ -1,0 +2,34 @@ +Fri Nov 6 13:02:20 UTC 2020 - Tomáš Chvátal <tchva...@suse.com> + +- Switch to cmake build system as upstream deprecates the + autotools one + +------------------------------------------------------------------- +Fri Nov 06 12:13:12 UTC 2020 - tchva...@suse.com + +- Update to version 1.0.0.1604610320.4639493f0: + * Stop the charade + * Stop using in-tree builds and use the ENABLE_WARNING setting instead of rolling our own custom flags. + * Move CI to ubuntu 20.04 and use the yaml-cpp package + * silence OpenGL deprecation warnings on MacOS 10.14+ + * Final fix to 25y bug with throw + * Make shuffle deterministic + * Add missing Croatian characters + * Prevent AI frozen in place + * Fix build with clang 10.0.1 on FreeBSD + * Hack throw bug + * Mission zone fix + * Prevent psionic capture of uncapturable units + * Unified production monetary cost check + * Fix research lookup costs + * Set artifact site counters when loading OG saves + * fix small bug with melee reaction + * fix up some HWP damage values + * fix zombie armour values + * fix warnings about missing override keyword + * fix string conversion warnings + * treat third-party include files as system includes + * Allow player access to the built-in melee attack for Lobstermen + * Fixed average monthly rating calculation in StatisticsState + +------------------------------------------------------------------- Old: ---- OpenXcom-1.0.0.1592170963.8ae998af3.tar.xz New: ---- OpenXcom-1.0.0.1604610320.4639493f0.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ openxcom.spec ++++++ --- /var/tmp/diff_new_pack.4SLwSj/_old 2020-11-06 23:46:18.039125164 +0100 +++ /var/tmp/diff_new_pack.4SLwSj/_new 2020-11-06 23:46:18.043125156 +0100 @@ -17,28 +17,24 @@ Name: openxcom -Version: 1.0.0.1592170963.8ae998af3 +Version: 1.0.0.1604610320.4639493f0 Release: 0 Summary: An open source reimplementation of the original X-Com game License: GPL-3.0-only URL: https://openxcom.org/ Source: OpenXcom-%{version}.tar.xz -BuildRequires: Mesa-devel -BuildRequires: autoconf -BuildRequires: automake -BuildRequires: docbook2X +BuildRequires: cmake BuildRequires: dos2unix -BuildRequires: doxygen -BuildRequires: fdupes -BuildRequires: gcc BuildRequires: gcc-c++ +BuildRequires: hicolor-icon-theme BuildRequires: pkgconfig -BuildRequires: xmlto BuildRequires: pkgconfig(SDL_gfx) BuildRequires: pkgconfig(SDL_image) BuildRequires: pkgconfig(SDL_mixer) +BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(sdl) BuildRequires: pkgconfig(yaml-cpp) >= 0.5 +Obsoletes: %{name}-doc %description OpenXcom is an open-source clone of the original UFO: Enemy Unknown @@ -51,52 +47,23 @@ User is required to have original gamedata (possible to obtain from e.g. Steam) installed to ~/.local/share/openxcom/data/ -%package doc -Summary: Documentation files for %{name} -Requires: %{name} = %{version} - -%description doc -Documentation files for %{name} game. - %prep %setup -q -n OpenXcom-%{version} - -chmod -x LICENSE.txt -sed -i \ - -e 's:HTML_TIMESTAMP = YES:HTML_TIMESTAMP = NO:g' \ - docs/Doxyfile.in dos2unix *.txt %build -autoreconf -fvi -%configure \ - --disable-werror \ - --disable-silent-rules \ - --with-docs --docdir="%{_docdir}/%{name}" -%make_build +%cmake +%cmake_build %install -%make_install -pushd %{buildroot}%{_datadir}/pixmaps/ -ln -s openxcom_wide.svg openxcom.svg -popd -%fdupes %{buildroot}%{_datadir} +%cmake_install %files %license LICENSE.txt %doc README.md CHANGELOG.txt %{_datadir}/applications/openxcom.desktop -%{_mandir}/man6/openxcom.6%{?ext_man} -%{_datadir}/pixmaps/* +%{_datadir}/icons/hicolor/*/apps/openxcom.* %{_datadir}/%{name}/ -%{_docdir}/%{name}/*.txt %{_bindir}/%{name} -%dir %{_docdir}/%{name} -%exclude %{_docdir}/%{name}/html/ - -%files doc -%dir %{_docdir}/%{name} -%dir %{_docdir}/%{name}/html -%{_docdir}/%{name}/html/* %changelog ++++++ OpenXcom-1.0.0.1592170963.8ae998af3.tar.xz -> OpenXcom-1.0.0.1604610320.4639493f0.tar.xz ++++++ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/.github/workflows/ci.yml new/OpenXcom-1.0.0.1604610320.4639493f0/.github/workflows/ci.yml --- old/OpenXcom-1.0.0.1592170963.8ae998af3/.github/workflows/ci.yml 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/.github/workflows/ci.yml 2020-11-05 22:05:20.000000000 +0100 @@ -4,63 +4,34 @@ jobs: build: - name: ${{ matrix.name }} (${{ matrix.compiler }}) + name: ${{ matrix.os }} (${{ matrix.compiler }}) strategy: fail-fast: false matrix: - name: - - Linux - - Windows - - macOS - compiler: [gcc, clang] - - exclude: - - name: Windows - compiler: gcc - include: - name: Linux - os: ubuntu-latest - packages: >- - libsdl1.2-dev libsdl-mixer1.2-dev - libsdl-image1.2-dev libsdl-gfx1.2-dev + os: ubuntu-20.04 # -latest is still stuck at 18.04 compiler: gcc cpp-compiler: g++ - cflags: "-Wall -Wextra" - cxxflags: "-Wall -Wextra" - name: Linux - os: ubuntu-latest - packages: >- - libsdl1.2-dev libsdl-mixer1.2-dev - libsdl-image1.2-dev libsdl-gfx1.2-dev + os: ubuntu-20.04 # -latest is still stuck at 18.04 compiler: clang cpp-compiler: clang++ - cflags: "-Wall -Wextra" - cxxflags: "-Wall -Wextra" - name: Windows os: windows-latest - compiler: clang - cpp-compiler: clang++ + compiler: cl + cpp-compiler: cl cmake-args: -A Win32 - name: macOS os: macOS-latest packages: yaml-cpp sdl sdl_gfx sdl_image sdl_mixer - compiler: gcc - cpp-compiler: g++ - cflags: "-Wall -Wextra" - cxxflags: "-Wall -Wextra" - - - name: macOS - os: macOS-latest - packages: yaml-cpp sdl sdl_gfx sdl_image sdl_mixer compiler: clang cpp-compiler: clang++ - cflags: "-Wall -Wextra" - cxxflags: "-Wall -Wextra" + app-bundle: openxcom.app # all other builds default to bin/ runs-on: ${{ matrix.os }} @@ -70,10 +41,7 @@ run: | sudo apt-get update sudo apt-get -yq --no-install-suggests --no-install-recommends install ccache ${{ matrix.packages }} - - wget -q http://archive.ubuntu.com/ubuntu/pool/main/y/yaml-cpp/libyaml-cpp0.6_0.6.2-4fakesync1_amd64.deb - wget -q http://archive.ubuntu.com/ubuntu/pool/main/y/yaml-cpp/libyaml-cpp-dev_0.6.2-4fakesync1_amd64.deb - sudo dpkg -i libyaml-cpp0.6_0.6.2-4fakesync1_amd64.deb libyaml-cpp-dev_0.6.2-4fakesync1_amd64.deb + sudo apt-get -yq --no-install-suggests --no-install-recommends install libsdl1.2-dev libsdl-mixer1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libyaml-cpp-dev - name: Install packages (Windows) if: runner.os == 'Windows' && matrix.packages @@ -83,18 +51,25 @@ - name: Install packages (macOS) if: runner.os == 'macOS' run: | - brew update + brew update || true # brew update often fails, no biggie. brew install ccache ${{ matrix.packages }} - name: Setup Cache if: runner.os == 'Linux' || runner.os == 'macOS' - uses: actions/cache@v1 + uses: actions/cache@v2 with: path: ~/.ccache key: ccache-${{ runner.os }}-${{ matrix.compiler }} - name: Checkout - uses: actions/checkout@v1 + uses: actions/checkout@v2 + with: + fetch-depth: 0 + + - name: Setup environment + shell: bash + run: | + echo "describe=$(git describe)" >> $GITHUB_ENV - name: Download dependencies (Windows) if: runner.os == 'Windows' @@ -105,20 +80,22 @@ - name: Generate project files run: | - mkdir ${{ matrix.build-dir || '.not-used' }} - cd ${{ matrix.build-dir || '.' }} - cmake ${{ matrix.build-src-dir || '.' }} -DCMAKE_BUILD_TYPE="Release" -DCHECK_CCACHE=TRUE ${{ matrix.cmake-args }} + mkdir ${{ matrix.build-dir || 'build' }} + cmake -B ${{ matrix.build-dir || 'build' }} ${{ matrix.build-src-dir || '.' }} -DCMAKE_BUILD_TYPE=Release -DENABLE_WARNING=1 -DCHECK_CCACHE=1 ${{ matrix.cmake-args }} env: CC: ${{ matrix.compiler }} CXX: ${{ matrix.cpp-compiler }} - CFLAGS: ${{ matrix.cflags || env.CFLAGS }} - CXXFLAGS: ${{ matrix.cxxflags || env.CXXFLAGS }} - LDFLAGS: ${{ matrix.ldflags || env.LDFLAGS }} - name: Compile source code run: | - cd ${{ matrix.build-src-dir || '.' }} - cmake --build . --config ${{ matrix.build-config || 'Release' }} + cmake --build ${{ matrix.build-dir || 'build' }} -v -j2 --config ${{ matrix.build-config || 'Release' }} + + - name: Archive artifacts + uses: actions/upload-artifact@v2 + with: + name: openxcom_${{ matrix.name }}_${{ matrix.compiler }}-${{ env.describe }} + path: | + ${{ matrix.build-dir || 'build' }}/${{ matrix.app-bundle || 'bin' }}/**/* - name: ccache stats if: runner.os == 'Linux' || runner.os == 'macOS' diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/CMakeLists.txt new/OpenXcom-1.0.0.1604610320.4639493f0/CMakeLists.txt --- old/OpenXcom-1.0.0.1592170963.8ae998af3/CMakeLists.txt 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/CMakeLists.txt 2020-11-05 22:05:20.000000000 +0100 @@ -47,7 +47,7 @@ # Add check for library (SDL_gfx, yaml-cpp ) if ( IS_DIRECTORY ${DEPS_DIR}/include ) - include_directories ( ${DEPS_DIR}/include/SDL ${DEPS_DIR}/include/yaml-cpp ${DEPS_DIR}/include ) + include_directories ( SYSTEM ${DEPS_DIR}/include/SDL ${DEPS_DIR}/include/yaml-cpp ${DEPS_DIR}/include ) if ( CMAKE_CL_64 ) link_directories ( ${DEPS_DIR}/lib/x64 ) else ( ) @@ -68,35 +68,35 @@ if ( NOT SDL_FOUND ) message ( FATAL_ERROR "Can't find SDL which is required" ) else () - include_directories ( ${SDL_INCLUDE_DIR} ) + include_directories ( SYSTEM ${SDL_INCLUDE_DIR} ) message ( "found SDL ${SDL_MAJOR}.${SDL_MINOR}.${SDL_MICRO} (${SDL_LIBRARY_DIRS}:${SDL_INCLUDE_DIR})" ) endif () if ( NOT SDLMIXER_FOUND ) message ( FATAL_ERROR "Can't find SDL_mixer which is required" ) else () - include_directories ( ${SDLMIXER_INCLUDE_DIR} ) + include_directories ( SYSTEM ${SDLMIXER_INCLUDE_DIR} ) message ( "found SDL_mixer ${SDL_MIXER_MAJOR}.${SDL_MIXER_MINOR}.${SDL_MIXER_MICRO} (${SDL_MIXER_LIBRARY_DIRS}:${SDLMIXER_INCLUDE_DIR})" ) endif () if ( NOT SDLGFX_FOUND ) message ( FATAL_ERROR "Can't find SDL_gfx which is required" ) else () - include_directories ( ${SDLGFX_INCLUDE_DIR} ) + include_directories ( SYSTEM ${SDLGFX_INCLUDE_DIR} ) message ( "found SDL_gfx ${SDL_GFX_MAJOR}.${SDL_GFX_MINOR}.${SDL_GFX_MICRO} (${SDL_GFX_LIBRARY_DIRS}:${SDLGFX_INCLUDE_DIR})" ) endif () if ( NOT SDLIMAGE_FOUND ) message ( FATAL_ERROR "Can't find SDL_image which is required" ) else () - include_directories ( ${SDLIMAGE_INCLUDE_DIR} ) + include_directories ( SYSTEM ${SDLIMAGE_INCLUDE_DIR} ) message ( "found SDL_image ${SDL_IMAGE_MAJOR}.${SDL_IMAGE_MINOR}.${SDL_IMAGE_MICRO} (${SDL_IMAGE_LIBRARY_DIRS}:${SDLIMAGE_INCLUDE_DIR})" ) endif () if ( NOT YAMLCPP_FOUND ) message ( FATAL_ERROR "Can't find yaml-cpp which is required" ) else () - include_directories ( ${YAMLCPP_INCLUDE_DIR} ) + include_directories ( SYSTEM ${YAMLCPP_INCLUDE_DIR} ) message ( "found yaml-cpp(${YAMLCPP_LIBRARY_DIRS}:${YAMLCPP_INCLUDE_DIR})" ) endif ( NOT YAMLCPP_FOUND ) endif() @@ -110,7 +110,7 @@ ) add_definitions(-D__NO_OPENGL) else () - include_directories ( ${OPENGL_INCLUDE_DIR} ) + include_directories ( SYSTEM ${OPENGL_INCLUDE_DIR} ) message ( "found openGL (${OPENGL_LIBRARIES})" ) endif () diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/common/Language/Font.dat new/OpenXcom-1.0.0.1604610320.4639493f0/bin/common/Language/Font.dat --- old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/common/Language/Font.dat 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/bin/common/Language/Font.dat 2020-11-05 22:05:20.000000000 +0100 @@ -6,7 +6,7 @@ images: - file: FontBig.png chars: > - 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螢螫螯螳螺螻螽蟀蟄蟆蟇蟋蟐蟒蟠蟯蟲蟶蟷蟹蟻蟾蠅蠍蠎蠏蠑蠕蠖蠡蠢蠣蠧蠱蠶蠹蠻血衂衄衆行衍衒術街衙衛衝衞衡衢衣表衫衰衲衵衷衽衾衿袁袂袈袋袍袒袖袗袙袞袢袤被袮袰袱袴袵袷袿裁裂裃裄装裏裔裕裘裙補裝裟裡裨裲裳裴裸裹裼製裾褂褄複褊褌褐褒褓褝褞褥褪褫褶褸褻襁襃襄襌襍襖襞襟襠襤襦襪襭襯襲襴襷襾西要覃覆覇覈覊見規覓視覗覘覚覡覦覧覩親覬覯覲観覺覽覿觀角觚觜觝解触觧觴觸言訂訃計訊訌討訐訓訖託記訛訝訟訣訥訪設許訳訴訶診註証詁詆詈詐詑詒詔評詛詞詠詢詣試詩詫詬詭詮詰話該詳詼誂誄誅誇誉誌認誑誓誕誘誚語誠誡誣誤誥誦誨説読誰課誹誼調諂諄談請諌諍諏諒論諚諛諜諞諠諡諢諤諦諧諫諭諮諱諳諷諸諺諾謀謁謂謄謇謌謎謐謔謖謗謙謚講謝謠謡謦謨謫謬謳謹謾譁證譌譎譏譖識譚譛譜譟警譫譬譯議譱譲譴護譽讀讃變讌讎讐讒讓讖讙讚谷谺谿豁豆豈豊豌豎豐豕豚象豢豪豫豬豸豹豺豼貂貅貉貊貌貍貎貔貘貝貞負財貢貧貨販貪貫責貭貮貯貰貲貳貴貶買貸費貼貽貿賀賁賂賃賄資賈賊賍賎賑賓賚賛賜賞賠賢賣賤賦質賭賺賻購賽贄贅贇贈贊贋贍贏贐贓贔贖赤赦赧赫赭走赱赳赴起趁超越趙趣趨足趺趾跂跋跌跏跖跚跛距跟跡跣跨跪跫路跳践跼跿踈踉踊踏踐踝踞踟踪踰踴踵蹂蹄蹇蹈蹉蹊蹌蹐蹕蹙蹟蹠蹣蹤蹲蹴蹶蹼躁躄躅躇躊躋躍躑躓躔躙躡躪身躬躯躰躱躾軅軆軈車軋軌軍軒軛軟転軣軫軸軻軼軽軾較輅載輊輌輒輓輔輕輙輛輜輝輟輦輩輪輯輳輸輹輻輾輿轂轄轅轆轉轌轍轎轗轜轟轡轢轣轤辛辜辞辟辣辧辨辭辮辯辰辱農辷辺辻込辿迂迄迅迎近返迚迢迥迦迩迪迫迭迯述迴迷迸迹迺追退送逃逅逆逋逍逎透逐逑逓途逕逖逗這通逝逞速造逡逢連逧逮週進逵逶逸逹逼逾遁遂遅遇遉遊運遍過遏遐遑遒道達違遖遘遙遜遞遠遡遣遥遨適遭遮遯遲遵遶遷選遺遼遽避邀邁邂邃還邇邉邊邏邑那邦邨邪邯邱邵邸郁郊郎郛郡郢郤部郭郵郷都鄂鄒鄙鄭鄰鄲酉酊酋酌配酎酒酔酖酘酢酣酥酩酪酬酲酳酵酷酸醂醇醉醋醍醐醒醗醜醢醤醪醫醯醴醵醸醺釀釁釆采釈釉釋里重野量釐金釖釘釛釜針釟釡釣釦釧釵釶釼釿鈍鈎鈑鈔鈕鈞鈩鈬鈴鈷鈿鉄鉅鉈鉉鉋鉐鉗鉚鉛鉞鉢鉤鉦鉱鉾銀銃銅銑銓銕銖銘銚銛銜銭銷銹鋏鋒鋤鋩鋪鋭鋲鋳鋸鋺鋼錆錏錐錘錙錚錠錢錣錦錨錫錬錮錯録錵錺錻鍄鍋鍍鍔鍖鍛鍜鍠鍬鍮鍵鍼鍾鎌鎔鎖鎗鎚鎧鎬鎭鎮鎰鎹鏃鏈鏐鏑鏖鏗鏘鏝鏡鏤鏥鏨鐃鐇鐐鐓鐔鐘鐙鐚鐡鐫鐵鐶鐸鐺鑁鑄鑑鑒鑓鑚鑛鑞鑠鑢鑪鑰鑵鑷鑼鑽鑾鑿钁長門閂閃閇閉閊開閏閑間閔閖閘閙閠関閣閤閥閧閨閭閲閹閻閼閾闃闇闊闌闍闔闕闖闘關闡闢闥阜阡阨阪阮阯防阻阿陀陂附陋陌降陏限陛陜陝陞陟院陣除陥陦陪陬陰陲陳陵陶陷陸険陽隅隆隈隊隋隍階随隔隕隗隘隙際障隠隣隧隨險隰隱隲隴隶隷隸隹隻隼雀雁雄雅集雇雉雋雌雍雎雑雕雖雙雛雜離難雨雪雫雰雲零雷雹電需霄霆震霈霊霍霎霏霑霓霖霙霜霞霤霧霪霰露霸霹霽霾靂靄靆靈靉青靖静靜非靠靡面靤靦靨革靫靭靱靴靹靺靼鞁鞄鞅鞆鞋鞍鞏鞐鞘鞜鞠鞣鞦鞨鞫鞭鞳鞴韃韆韈韋韓韜韭韮韲音韵韶韻響頁頂頃項順須頌頏預頑頒頓頗領頚頡頤頬頭頴頷頸頻頼頽顆顋題額顎顏顔顕願顛類顧顫顯顰顱顳顴風颪颯颱颶飃飄飆飛飜食飢飩飫飭飮飯飲飴飼飽飾餃餅餉養餌餐餒餓餔餘餝餞餠餡餤館餬餮餽餾饂饅饉饋饌饐饑饒饕饗首馗馘香馥馨馬馭馮馳馴馼駁駄駅駆駈駐駑駒駕駘駛駝駟駢駭駮駱駲駸駻駿騁騅騎騏騒験騙騨騫騰騷騾驀驂驃驅驍驕驗驚驛驟驢驤驥驩驪驫骨骭骰骸骼髀髄髏髑髓體高髞髟髢髣髦髪髫髭髮髯髱髴髷髻鬆鬘鬚鬟鬢鬣鬥鬧鬨鬩鬪鬮鬯鬱鬲鬻鬼魁魂魃魄魅魍魎魏魑魔魘魚魯魴鮃鮎鮑鮒鮓鮖鮗鮟鮠鮨鮪鮫鮭鮮鮴鮹鯀鯆鯉鯊鯏鯑鯒鯔鯖鯛鯡鯢鯣鯤鯨鯰鯱鯲鯵鰄鰆鰈鰉鰊鰌鰍鰐鰒鰓鰔鰕鰛鰡鰤鰥鰭鰮鰯鰰鰲鰹鰺鰻鰾鱆鱇鱈鱒鱗鱚鱠鱧鱶鱸鳥鳧鳩鳫鳬鳰鳳鳴鳶鴃鴆鴇鴈鴉鴎鴒鴕鴛鴟鴣鴦鴨鴪鴫鴬鴻鴾鴿鵁鵄鵆鵈鵐鵑鵙鵜鵝鵞鵠鵡鵤鵬鵯鵲鵺鶇鶉鶏鶚鶤鶩鶫鶯鶲鶴鶸鶺鶻鷁鷂鷄鷆鷏鷓鷙鷦鷭鷯鷲鷸鷹鷺鷽鸚鸛鸞鹵鹸鹹鹽鹿麁麈麋麌麑麒麓麕麗麝麟麥麦麩麪麭麸麹麺麻麼麾麿黄黌黍黎黏黐黒黔默黙黛黜黝點黠黥黨黯黴黶黷黹黻黼黽鼇鼈鼎鼓鼕鼠鼡鼬鼻鼾齊齋齎齏齒齔齟齠齡齢齣齦齧齪齬齲齶齷龍龕龜龝龠!#$%&()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¢£¬ ̄¥ @@ -20,7 +20,7 @@ images: - file: FontSmall.png chars: > - !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖŐŰÙÚÛÜÝÞŸßàáâãäåæçèéêëìíîïðñòóôõöőűùúûüýþÿФИСВУАПРШОЛДЬТЩЗЙКЫЕГМЦЧНЯфисвуапршолдьтщзйкыегмцчнябБжЖхХъЪэЭюЮĆĘ깣泥ŚśźżŻŹŃńĂăȘȚșțČĎĚŇŘŠŤŮŽčďěňřšťůžЄєŒœіІїЇøØĞŞİğşıΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩαβγδεζηθικλμνξοπρστυφχψωΆΈΉΊΌΎΏάέήίόύώςΐϊĹĽŔĺľŕ∞Ёё + !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖŐŰÙÚÛÜÝÞŸßàáâãäåæçèéêëìíîïðñòóôõöőűùúûüýþÿФИСВУАПРШОЛДЬТЩЗЙКЫЕГМЦЧНЯфисвуапршолдьтщзйкыегмцчнябБжЖхХъЪэЭюЮĆĘ깣泥ŚśźżŻŹŃńĂăȘȚșțČĎĚŇŘŠŤŮŽčďěňřšťůžЄєŒœіІїЇøØĞŞİğşıΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩαβγδεζηθικλμνξοπρστυφχψωΆΈΉΊΌΎΏάέήίόύώςΐϊĹĽŔĺľŕ∞ЁёĐđ - file: FontSmall_jp.png spacing: 0 chars: > Binary files old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/common/Language/FontBig.png and new/OpenXcom-1.0.0.1604610320.4639493f0/bin/common/Language/FontBig.png differ Binary files old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/common/Language/FontSmall.png and new/OpenXcom-1.0.0.1604610320.4639493f0/bin/common/Language/FontSmall.png differ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/standard/xcom1/research.rul new/OpenXcom-1.0.0.1604610320.4639493f0/bin/standard/xcom1/research.rul --- old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/standard/xcom1/research.rul 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/bin/standard/xcom1/research.rul 2020-11-05 22:05:20.000000000 +0100 @@ -790,7 +790,6 @@ points: 50 needItem: true - name: STR_CELATID - cost: 170 points: 50 needItem: true - name: STR_SILACOID diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/standard/xcom2/armors.rul new/OpenXcom-1.0.0.1604610320.4639493f0/bin/standard/xcom2/armors.rul --- old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/standard/xcom2/armors.rul 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/bin/standard/xcom2/armors.rul 2020-11-05 22:05:20.000000000 +0100 @@ -555,14 +555,14 @@ underArmor: 4 damageModifier: - 1.0 - - 1.0 - - 1.0 - - 1.0 - - 1.0 - - 1.0 - - 1.0 - - 1.6 - - 1.5 - - 1.0 + - 0.9 + - 0.9 + - 0.9 + - 0.8 + - 0.9 + - 0.9 + - 1.1 + - 0.0 + - 0.9 loftemps: 2 drawingRoutine: 17 diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/standard/xcom2/items.rul new/OpenXcom-1.0.0.1604610320.4639493f0/bin/standard/xcom2/items.rul --- old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/standard/xcom2/items.rul 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/bin/standard/xcom2/items.rul 2020-11-05 22:05:20.000000000 +0100 @@ -45,7 +45,7 @@ bulletSprite: 6 hitSound: 31 hitAnimation: 46 - power: 120 + power: 110 damageType: 4 vaporColor: 2 vaporDensity: 10 @@ -77,7 +77,7 @@ - STR_HWP_SOLID_HARPOON_BOLTS accuracySnap: 60 accuracyAimed: 90 - tuSnap: 33 + tuSnap: 30 tuAimed: 80 battleType: 1 fixedWeapon: true @@ -92,7 +92,7 @@ weight: 1 hitSound: 21 hitAnimation: 26 - power: 50 + power: 60 damageType: 1 clipSize: 30 battleType: 2 @@ -125,7 +125,7 @@ costBuy: 3000 costSell: 2250 transferTime: 48 - power: 90 + power: 85 damageType: 3 clipSize: 8 battleType: 2 @@ -161,10 +161,10 @@ bulletSprite: 8 fireSound: 36 hitSound: 31 - power: 130 + power: 110 damageType: 5 hitAnimation: 46 - accuracySnap: 85 + accuracySnap: 86 accuracyAimed: 100 tuSnap: 30 tuAimed: 60 @@ -185,7 +185,7 @@ fireSound: 26 compatibleAmmo: - STR_HWP_DISPLACER_PWT - accuracyAimed: 100 + accuracyAimed: 60 tuAimed: 66 battleType: 1 fixedWeapon: true diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/standard/xcom2/research.rul new/OpenXcom-1.0.0.1604610320.4639493f0/bin/standard/xcom2/research.rul --- old/OpenXcom-1.0.0.1592170963.8ae998af3/bin/standard/xcom2/research.rul 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/bin/standard/xcom2/research.rul 2020-11-05 22:05:20.000000000 +0100 @@ -648,7 +648,7 @@ points: 50 needItem: true - name: STR_XARQUID - cost: 170 + cost: 0 points: 50 needItem: true - name: STR_DEEP_ONE @@ -656,11 +656,11 @@ points: 50 needItem: true - name: STR_GILLMAN - cost: 170 + cost: 0 points: 50 needItem: true - name: STR_CALCINITE - cost: 170 + cost: 0 points: 50 needItem: true diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Basescape/ManufactureStartState.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Basescape/ManufactureStartState.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Basescape/ManufactureStartState.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Basescape/ManufactureStartState.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -101,7 +101,7 @@ const std::map<std::string, int> & requiredItems (_item->getRequiredItems()); int availableWorkSpace = _base->getFreeWorkshops(); - bool productionPossible = _game->getSavedGame()->getFunds() > _item->getManufactureCost(); + bool productionPossible = _item->haveEnoughMoneyForOneMoreUnit(_game->getSavedGame()->getFunds()); productionPossible &= (availableWorkSpace > 0); _txtRequiredItemsTitle->setText(tr("STR_SPECIAL_MATERIALS_REQUIRED")); diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/AIModule.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/AIModule.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/AIModule.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/AIModule.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -79,6 +79,16 @@ } /** + * Resets the unsaved AI state. + */ +void AIModule::reset() +{ + // these variables are not saved in save() and also not initiated in think() + _escapeTUs = 0; + _ambushTUs = 0; +} + +/** * Loads the AI state from a YAML file. * @param node YAML node. */ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/AIModule.h new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/AIModule.h --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/AIModule.h 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/AIModule.h 2020-11-05 22:05:20.000000000 +0100 @@ -58,6 +58,8 @@ AIModule(SavedBattleGame *save, BattleUnit *unit, Node *node); /// Cleans up the AIModule. ~AIModule(); + /// Resets the unsaved AI state. + void reset(); /// Loads the AI Module from YAML. void load(const YAML::Node& node); /// Saves the AI Module to YAML. diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/BattlescapeGame.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/BattlescapeGame.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/BattlescapeGame.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/BattlescapeGame.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -457,7 +457,7 @@ { if ((*j)->getOriginalFaction() == FACTION_HOSTILE) { - if (!Options::allowPsionicCapture || (*j)->getFaction() != FACTION_PLAYER) + if (!Options::allowPsionicCapture || (*j)->getFaction() != FACTION_PLAYER || !(*j)->getCapturable()) { liveAliens++; } @@ -2156,7 +2156,7 @@ { if ((*j)->getOriginalFaction() == FACTION_HOSTILE) { - if (!Options::allowPsionicCapture || (*j)->getFaction() != FACTION_PLAYER) + if (!Options::allowPsionicCapture || (*j)->getFaction() != FACTION_PLAYER || !(*j)->getCapturable()) { liveAliens++; } diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/BattlescapeState.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/BattlescapeState.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/BattlescapeState.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/BattlescapeState.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -1113,10 +1113,16 @@ _battleGame->cancelCurrentAction(); - _save->getSelectedUnit()->setActiveHand("STR_LEFT_HAND"); + BattleUnit *unit = _save->getSelectedUnit(); + BattleItem *leftHandItem = getLeftHandItem(unit); + + if (leftHandItem != getSpecialMeleeWeapon(unit)) + { + unit->setActiveHand("STR_LEFT_HAND"); + } + _map->cacheUnits(); _map->draw(); - BattleItem *leftHandItem = _save->getSelectedUnit()->getItem("STR_LEFT_HAND"); handleItemClick(leftHandItem); } } @@ -1140,10 +1146,16 @@ _battleGame->cancelCurrentAction(); - _save->getSelectedUnit()->setActiveHand("STR_RIGHT_HAND"); + BattleUnit *unit = _save->getSelectedUnit(); + BattleItem *rightHandItem = getRightHandItem(unit); + + if (rightHandItem != getSpecialMeleeWeapon(unit)) + { + unit->setActiveHand("STR_RIGHT_HAND"); + } + _map->cacheUnits(); _map->draw(); - BattleItem *rightHandItem = _save->getSelectedUnit()->getItem("STR_RIGHT_HAND"); handleItemClick(rightHandItem); } } @@ -1325,7 +1337,7 @@ toggleKneelButton(battleUnit); - BattleItem *leftHandItem = battleUnit->getItem("STR_LEFT_HAND"); + BattleItem *leftHandItem = getLeftHandItem(battleUnit); _btnLeftHandItem->clear(); _numAmmoLeft->setVisible(false); if (leftHandItem) @@ -1340,7 +1352,7 @@ _numAmmoLeft->setValue(0); } } - BattleItem *rightHandItem = battleUnit->getItem("STR_RIGHT_HAND"); + BattleItem *rightHandItem = getRightHandItem(battleUnit); _btnRightHandItem->clear(); _numAmmoRight->setVisible(false); if (rightHandItem) @@ -1373,6 +1385,43 @@ } /** + * Gets the item currently accessible through the left hand slot in the battlescape UI. + */ +BattleItem *BattlescapeState::getLeftHandItem(BattleUnit *battleUnit) +{ + BattleItem *melee = getSpecialMeleeWeapon(battleUnit); + BattleItem *leftHand = battleUnit->getItem("STR_LEFT_HAND"); + + // If the unit has a melee weapon, and the right hand is already occupied, + // allow access to the melee weapon through the left hand slot, + // provided that the left hand is empty. + return melee && battleUnit->getItem("STR_RIGHT_HAND") && !leftHand + ? melee + : leftHand; +} + +/** + * Gets the item currently accessible through the right hand slot in the battlescape UI. + */ +BattleItem *BattlescapeState::getRightHandItem(BattleUnit *battleUnit) +{ + BattleItem *melee = getSpecialMeleeWeapon(battleUnit); + BattleItem *rightHand = battleUnit->getItem("STR_RIGHT_HAND"); + + // If the unit has a built-in melee weapon, and the right hand is not occupied, + // allow access to the melee weapon through the right hand slot. + return melee && !rightHand ? melee : rightHand; +} + +/** + * Gets the built-in melee weapon of a unit, if any. + */ +BattleItem *BattlescapeState::getSpecialMeleeWeapon(BattleUnit *battleUnit) +{ + return battleUnit->getSpecialWeapon(BT_MELEE); +} + +/** * Shifts the red colors of the visible unit buttons backgrounds. */ void BattlescapeState::blinkVisibleUnitButtons() diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/BattlescapeState.h new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/BattlescapeState.h --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/BattlescapeState.h 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/BattlescapeState.h 2020-11-05 22:05:20.000000000 +0100 @@ -89,6 +89,12 @@ void blinkHealthBar(); /// Shows the unit kneel state. void toggleKneelButton(BattleUnit* unit); + /// Gets the item currently accessible through the left hand slot in the battlescape UI. + BattleItem *getLeftHandItem(BattleUnit *unit); + /// Gets the item currently accessible through the right hand slot in the battlescape UI. + BattleItem *getRightHandItem(BattleUnit *unit); + /// Gets the built-in melee weapon of a unit, if any. + BattleItem *getSpecialMeleeWeapon(BattleUnit *unit); public: /// Selects the next soldier. void selectNextPlayerUnit(bool checkReselect = false, bool setReselect = false, bool checkInventory = false, bool checkFOV = true); diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/MeleeAttackBState.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/MeleeAttackBState.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/MeleeAttackBState.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/MeleeAttackBState.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -174,7 +174,10 @@ // _parent->getTileEngine()->checkReactionFire(_unit); // } - _parent->getCurrentAction()->type = BA_NONE; // do this to restore cursor + if (_unit->getFaction() == _parent->getSave()->getSide()) // not a reaction attack + { + _parent->getCurrentAction()->type = BA_NONE; // do this to restore cursor + } if (_parent->getSave()->getSide() == FACTION_PLAYER || _parent->getSave()->getDebugMode()) { diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/Projectile.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/Projectile.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/Projectile.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/Projectile.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -305,9 +305,10 @@ applyAccuracy(originVoxel, &targetVoxel, accuracy, true, false); //arcing shot deviation deltas = Position(0,0,0); } + test = _save->getTileEngine()->calculateParabola(originVoxel, targetVoxel, true, &_trajectory, _action.actor, curvature, deltas); if (forced) return O_OBJECT; //fake hit - Position endPoint = _trajectory.back() / Position (16, 16, 24); + Position endPoint = _trajectory.at(_trajectory.size() + ItemDropVoxelOffset - 1) / Position (16, 16, 24); Tile *endTile = _save->getTile(endPoint); // check if the item would land on a tile with a blocking object if (_action.type == BA_THROW @@ -445,6 +446,8 @@ int posOffset = (int)_position + offset; if (posOffset >= 0 && posOffset < (int)_trajectory.size()) return _trajectory.at(posOffset); + else if (posOffset < 0) + return _trajectory.at(0); else return _trajectory.at(_position); } diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/Projectile.h new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/Projectile.h --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/Projectile.h 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/Projectile.h 2020-11-05 22:05:20.000000000 +0100 @@ -36,6 +36,10 @@ */ class Projectile { +public: + /// Offset of voxel path where item should be drop + static const int ItemDropVoxelOffset = -2; + private: Mod *_mod; SavedBattleGame *_save; diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/ProjectileFlyBState.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/ProjectileFlyBState.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/ProjectileFlyBState.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/ProjectileFlyBState.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -507,7 +507,7 @@ if (_action.type == BA_THROW) { _parent->getMap()->resetCameraSmoothing(); - Position pos = _parent->getMap()->getProjectile()->getPosition(-1); + Position pos = _parent->getMap()->getProjectile()->getPosition(Projectile::ItemDropVoxelOffset); pos.x /= 16; pos.y /= 16; pos.z /= 24; @@ -525,7 +525,7 @@ if (Options::battleInstantGrenade && item->getRules()->getBattleType() == BT_GRENADE && item->getFuseTimer() == 0) { // it's a hot grenade to explode immediately - _parent->statePushFront(new ExplosionBState(_parent, _parent->getMap()->getProjectile()->getPosition(-1), item, _action.actor)); + _parent->statePushFront(new ExplosionBState(_parent, _parent->getMap()->getProjectile()->getPosition(Projectile::ItemDropVoxelOffset), item, _action.actor)); } else { diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/TileEngine.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/TileEngine.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Battlescape/TileEngine.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Battlescape/TileEngine.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -24,6 +24,7 @@ #include "AIModule.h" #include "Map.h" #include "Camera.h" +#include "Projectile.h" #include "../Savegame/SavedGame.h" #include "../Savegame/SavedBattleGame.h" #include "ExplosionBState.h" @@ -2411,9 +2412,14 @@ int z = origin.z; int i = 8; int result = V_EMPTY; - std::vector<Position> _trajectory; Position lastPosition = Position(x,y,z); Position nextPosition = lastPosition; + + if (storeTrajectory && trajectory) + { + //initla value for small hack to glue `calculateLine` into one continuous arc + trajectory->push_back(lastPosition); + } while (z > 0) { x = (int)((double)origin.x + (double)i * cos(te) * sin(fi)); @@ -2421,25 +2427,24 @@ z = (int)((double)origin.z + (double)i * cos(fi) - zK * ((double)i - ro / 2.0) * ((double)i - ro / 2.0) + zA); //passes through this point? nextPosition = Position(x,y,z); - _trajectory.clear(); - result = calculateLine(lastPosition, nextPosition, false, 0, excludeUnit); - if (result != V_EMPTY) + + if (storeTrajectory && trajectory) { - result = calculateLine(lastPosition, nextPosition, true, &_trajectory, excludeUnit); - nextPosition = _trajectory.back(); //pick the INSIDE position of impact - break; + //remove end point of previus trajectory part, becasue next one will add this point again + trajectory->pop_back(); } - if (storeTrajectory && trajectory) + result = calculateLine(lastPosition, nextPosition, storeTrajectory, storeTrajectory ? trajectory : 0, excludeUnit); + if (result != V_EMPTY) { - trajectory->push_back(nextPosition); + if (!storeTrajectory && trajectory) + { + result = calculateLine(lastPosition, nextPosition, false, trajectory, excludeUnit); //pick the INSIDE position of impact + } + break; } lastPosition = nextPosition; ++i; } - if (trajectory != 0) - { // store the position of impact - trajectory->push_back(nextPosition); - } return result; } @@ -2930,13 +2935,19 @@ return false; } + std::vector<Position> trajectory; + // thows should be around 10 tiles far, make one allocation that fit 99% cases with some margin + trajectory.resize(16*20); // we try 8 different curvatures to try and reach our goal. int test = V_OUTOFBOUNDS; while (!foundCurve && curvature < 5.0) { - std::vector<Position> trajectory; - test = calculateParabola(originVoxel, targetVoxel, false, &trajectory, action.actor, curvature, Position(0,0,0)); - Position tilePos = ((trajectory.at(0) + Position(0,0,1)) / Position(16, 16, 24)); + trajectory.clear(); + test = calculateParabola(originVoxel, targetVoxel, true, &trajectory, action.actor, curvature, Position(0,0,0)); + //position that item hit + Position hitPos = (trajectory.back() + Position(0,0,1)) / Position(16, 16, 24); + //position where item will land + Position tilePos = ((trajectory.at(trajectory.size() + Projectile::ItemDropVoxelOffset - 1)) / Position(16, 16, 24)); if (forced || (test != V_OUTOFBOUNDS && tilePos == targetPos)) { if (voxelType) @@ -2950,7 +2961,7 @@ curvature += 0.5; if (test != V_OUTOFBOUNDS && action.actor->getFaction() == FACTION_PLAYER) //obstacle indicator is only for player { - Tile* hitTile = _save->getTile(tilePos); + Tile* hitTile = _save->getTile(hitPos); if (hitTile) { hitTile->setObstacle(test); diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Engine/OpenGL.h new/OpenXcom-1.0.0.1604610320.4639493f0/src/Engine/OpenGL.h --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Engine/OpenGL.h 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Engine/OpenGL.h 2020-11-05 22:05:20.000000000 +0100 @@ -11,6 +11,10 @@ #ifndef __NO_OPENGL +#ifdef __APPLE__ +#define GL_SILENCE_DEPRECATION +#endif + #include <SDL_opengl.h> #include <string> diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Engine/RNG.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Engine/RNG.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Engine/RNG.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Engine/RNG.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -152,17 +152,6 @@ return (generate(0, 99) < value); } -/** - * Generates a random positive integer up to a number. - * @param max Maximum number, exclusive. - * @return Generated number. - */ -int generateEx(int max) -{ - uint64_t num = next(); - return (int)(num % max); -} - } } diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Engine/RNG.h new/OpenXcom-1.0.0.1604610320.4639493f0/src/Engine/RNG.h --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Engine/RNG.h 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Engine/RNG.h 2020-11-05 22:05:20.000000000 +0100 @@ -18,6 +18,7 @@ * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. */ #include <algorithm> +#include <vector> #define __STDC_LIMIT_MACROS #include <stdint.h> @@ -45,17 +46,18 @@ double boxMuller(double m = 0, double s = 1); /// Generates a percentage chance. bool percent(int value); - /// Generates a random integer number, exclusive. - int generateEx(int max); /// Shuffles a list randomly. /** * Randomly changes the orders of the elements in a list. * @param list The container to randomize. */ template <typename T> - void shuffle(T &list) + void shuffle(std::vector<T> &list) { - std::random_shuffle(list.begin(), list.end(), generateEx); + if (list.empty()) + return; + for (size_t i = list.size() - 1; i > 0; --i) + std::swap(list[i], list[generate(0, i)]); } } diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Engine/Screen.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Engine/Screen.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Engine/Screen.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Engine/Screen.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -41,7 +41,12 @@ const int Screen::ORIGINAL_WIDTH = 320; const int Screen::ORIGINAL_HEIGHT = 200; -static char VIDEO_WINDOW_POS[40]; +static const int VIDEO_WINDOW_POS_LEN = 40; +static char VIDEO_WINDOW_POS[VIDEO_WINDOW_POS_LEN]; + +static const char* SDL_VIDEO_CENTERED_UNSET = "SDL_VIDEO_CENTERED="; +static const char* SDL_VIDEO_CENTERED_CENTER = "SDL_VIDEO_CENTERED=center"; +static const char* SDL_VIDEO_WINDOW_POS_UNSET = "SDL_VIDEO_WINDOW_POS="; /** * Sets up all the internal display flags depending on @@ -71,19 +76,19 @@ // Handle window positioning if (!Options::fullscreen && Options::rootWindowedMode) { - sprintf(VIDEO_WINDOW_POS, "SDL_VIDEO_WINDOW_POS=%d,%d", Options::windowedModePositionX, Options::windowedModePositionY); + snprintf(VIDEO_WINDOW_POS, VIDEO_WINDOW_POS_LEN, "SDL_VIDEO_WINDOW_POS=%d,%d", Options::windowedModePositionX, Options::windowedModePositionY); SDL_putenv(VIDEO_WINDOW_POS); - SDL_putenv("SDL_VIDEO_CENTERED="); + SDL_putenv((char *)SDL_VIDEO_CENTERED_UNSET); } else if (Options::borderless) { - SDL_putenv("SDL_VIDEO_WINDOW_POS="); - SDL_putenv("SDL_VIDEO_CENTERED=center"); + SDL_putenv((char *)SDL_VIDEO_WINDOW_POS_UNSET); + SDL_putenv((char *)SDL_VIDEO_CENTERED_CENTER); } else { - SDL_putenv("SDL_VIDEO_WINDOW_POS="); - SDL_putenv("SDL_VIDEO_CENTERED="); + SDL_putenv((char *)SDL_VIDEO_WINDOW_POS_UNSET); + SDL_putenv((char *)SDL_VIDEO_CENTERED_UNSET); } // Handle display mode diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Interface/TextEdit.h new/OpenXcom-1.0.0.1604610320.4639493f0/src/Interface/TextEdit.h --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Interface/TextEdit.h 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Interface/TextEdit.h 2020-11-05 22:05:20.000000000 +0100 @@ -54,15 +54,17 @@ /// Cleans up the text edit. ~TextEdit(); /// Handle focus. - void handle(Action *action, State *state); + void handle(Action *action, State *state) override; /// Sets focus on this text edit. - void setFocus(bool focus, bool modal = true); + void setFocus(bool focus, bool modal); + // Override the base class' method properly. + void setFocus(bool focus) override { setFocus(focus, true); }; /// Sets the text size to big. void setBig(); /// Sets the text size to small. void setSmall(); /// Initializes the text edit's resources. - void initText(Font *big, Font *small, Language *lang); + void initText(Font *big, Font *small, Language *lang) override; /// Sets the text's string. void setText(const std::string &text); /// Gets the text edit's string. @@ -72,7 +74,7 @@ /// Sets the text edit's color invert setting. void setInvert(bool invert); /// Sets the text edit's high contrast color setting. - void setHighContrast(bool contrast); + void setHighContrast(bool contrast) override; /// Sets the text edit's horizontal alignment. void setAlign(TextHAlign align); /// Sets the text edit's vertical alignment. @@ -80,25 +82,25 @@ /// Sets the text edit constraint. void setConstraint(TextEditConstraint constraint); /// Sets the text edit's color. - void setColor(Uint8 color); + void setColor(Uint8 color) override; /// Gets the text edit's color. Uint8 getColor() const; /// Sets the text edit's secondary color. - void setSecondaryColor(Uint8 color); + void setSecondaryColor(Uint8 color) override; /// Gets the text edit's secondary color. Uint8 getSecondaryColor() const; /// Sets the text edit's palette. - void setPalette(SDL_Color *colors, int firstcolor = 0, int ncolors = 256); + void setPalette(SDL_Color *colors, int firstcolor = 0, int ncolors = 256) override; /// Handles the timers. - void think(); + void think() override; /// Plays the blinking animation. void blink(); /// Draws the text edit. - void draw(); + void draw() override; /// Special handling for mouse presses. - void mousePress(Action *action, State *state); + void mousePress(Action *action, State *state) override; /// Special handling for keyboard presses. - void keyboardPress(Action *action, State *state); + void keyboardPress(Action *action, State *state) override; /// Hooks an action handler to when the slider changes. void onChange(ActionHandler handler); }; diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Menu/StatisticsState.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Menu/StatisticsState.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Menu/StatisticsState.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Menu/StatisticsState.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -39,6 +39,7 @@ #include "../Savegame/SoldierDeath.h" #include "../Savegame/BattleUnitStatistics.h" #include "../Savegame/Country.h" +#include "../Savegame/Region.h" #include "../Savegame/AlienBase.h" namespace OpenXcom @@ -122,7 +123,13 @@ ss << Unicode::TOK_NL_SMALL << time->getDayString(_game->getLanguage()) << " " << tr(time->getMonthString()) << " " << time->getYear(); _txtTitle->setText(ss.str()); - int monthlyScore = sumVector(save->getResearchScores()) / (int)save->getResearchScores().size(); + int totalScore = sumVector(save->getResearchScores()); + for (std::vector<Region*>::iterator iter = save->getRegions()->begin(); iter != save->getRegions()->end(); ++iter) + { + totalScore += sumVector((*iter)->getActivityXcom()) - sumVector((*iter)->getActivityAlien()); + } + + int monthlyScore = totalScore / (int)save->getResearchScores().size(); int64_t totalIncome = sumVector(save->getIncomes()); int64_t totalExpenses = sumVector(save->getExpenditures()); diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Mod/RuleManufacture.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Mod/RuleManufacture.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Mod/RuleManufacture.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Mod/RuleManufacture.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -115,6 +115,17 @@ } /** + * Checks if there's enough funds to manufacture one object. + * @param funds Current funds. + * @return True if manufacture is possible. + */ +bool RuleManufacture::haveEnoughMoneyForOneMoreUnit(int64_t funds) const +{ + // either we have enough money, or the production doesn't cost anything + return funds >= _cost || _cost <= 0; +} + +/** * Gets the list of items required to manufacture one object. * @return The list of items required to manufacture one object. */ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Mod/RuleManufacture.h new/OpenXcom-1.0.0.1604610320.4639493f0/src/Mod/RuleManufacture.h --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Mod/RuleManufacture.h 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Mod/RuleManufacture.h 2020-11-05 22:05:20.000000000 +0100 @@ -20,6 +20,7 @@ #include <string> #include <map> #include <yaml-cpp/yaml.h> +#include <stdint.h> namespace OpenXcom { @@ -52,6 +53,8 @@ int getManufactureTime() const; /// Gets the cost of manufacturing one object. int getManufactureCost() const; + /// Checks if there's enough funds to manufacture one object. + bool haveEnoughMoneyForOneMoreUnit(int64_t funds) const; /// Gets the list of items required to manufacture one object. const std::map<std::string, int> & getRequiredItems() const; /// Gets the list of items produced by completing "one object" of this project. diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/AlienMission.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/AlienMission.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/AlienMission.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/AlienMission.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -748,7 +748,7 @@ if (_missionSiteZone != -1 && _rule.getWave(waveNumber).objective && trajectory.getZone(nextWaypoint) == (size_t)(_rule.getSpawnZone())) { - const MissionArea *area = ®ion.getMissionZones().at(_rule.getObjective()).areas.at(_missionSiteZone); + const MissionArea *area = ®ion.getMissionZones().at(_rule.getSpawnZone()).areas.at(_missionSiteZone); return std::make_pair(area->lonMin, area->latMin); } diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/AlienStrategy.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/AlienStrategy.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/AlienStrategy.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/AlienStrategy.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -185,12 +185,13 @@ /** * Increments the number of missions run labelled as "varName". * @param varName the variable name that we want to use to keep track of this. + * @param increment the value to increment by. */ -void AlienStrategy::addMissionRun(const std::string &varName) +void AlienStrategy::addMissionRun(const std::string &varName, int increment) { if (varName.empty()) return; - _missionRuns[varName]++; + _missionRuns[varName] += increment; } /** diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/AlienStrategy.h new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/AlienStrategy.h --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/AlienStrategy.h 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/AlienStrategy.h 2020-11-05 22:05:20.000000000 +0100 @@ -50,7 +50,7 @@ /// Checks the number of missions run labelled as "varName". int getMissionsRun(const std::string &varName); /// Increments the number of missions run labelled as "varName". - void addMissionRun(const std::string &varName); + void addMissionRun(const std::string &varName, int increment = 1); /// Adds a mission location to our storage array. void addMissionLocation(const std::string &varName, const std::string ®ionName, int zoneNumber, int maximum); /// Checks that a given mission location (city or whatever) isn't stored in our list of previously attacked locations. diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/Production.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/Production.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/Production.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/Production.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -87,7 +87,7 @@ bool Production::haveEnoughMoneyForOneMoreUnit(SavedGame * g) const { - return (g->getFunds() >= _rules->getManufactureCost()); + return _rules->haveEnoughMoneyForOneMoreUnit(g->getFunds()); } bool Production::haveEnoughMaterialsForOneMoreUnit(Base * b, const Mod *m) const diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/SaveConverter.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/SaveConverter.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/SaveConverter.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/SaveConverter.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -341,7 +341,6 @@ ids[_rules->getMarkers()[i]] = load<Uint16>(data + i * sizeof(Uint16)); } ids["STR_CRASH_SITE"] = ids["STR_LANDING_SITE"] = ids["STR_UFO"]; - _save->setAllIds(ids); _year = load<Uint16>(data + 0x16); @@ -351,6 +350,35 @@ int score = load<Sint16>(data + 0x18 + i * sizeof(Sint16)); _save->getResearchScores().push_back(score); } + + // Loads the SITE.DAT file (TFTD only). + std::string s = _savePath + CrossPlatform::PATH_SEPARATOR + "SITE.DAT"; + if (CrossPlatform::fileExists(s)) + { + std::vector<char> sitebuffer; + char* sitedata = binaryBuffer("SITE.DAT", sitebuffer); + int generatedArtifactSiteMissions = load<Uint16>(sitedata + 0x24); + if (generatedArtifactSiteMissions > 0) + { + _save->getAlienStrategy().addMissionRun("artifacts", generatedArtifactSiteMissions); + + int spawnedArtifactSites = generatedArtifactSiteMissions; + char siteTypeToBeSpawned = load<char>(sitedata + 0x26); + if (siteTypeToBeSpawned == 'T') + { + // before the first hour of the month, the mission was generated already, but the site has not spawned yet + spawnedArtifactSites--; + } + else + { + // after the first hour of the month + // or not an artifact site type + } + ids["STR_ARTIFACT_SITE"] = spawnedArtifactSites + 1; // OXC stores the ID of the next site, thus +1 + } + } + + _save->setAllIds(ids); } /** diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/SavedBattleGame.cpp new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/SavedBattleGame.cpp --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/SavedBattleGame.cpp 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/SavedBattleGame.cpp 2020-11-05 22:05:20.000000000 +0100 @@ -884,6 +884,10 @@ { (*i)->setTurnsSinceSpotted(0); } + if ((*i)->getAIModule()) + { + (*i)->getAIModule()->reset(); // clean up AI state + } } } // hide all aliens (VOF calculations below will turn them visible again) diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/Ufo.h new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/Ufo.h --- old/OpenXcom-1.0.0.1592170963.8ae998af3/src/Savegame/Ufo.h 2020-06-14 23:42:43.000000000 +0200 +++ new/OpenXcom-1.0.0.1604610320.4639493f0/src/Savegame/Ufo.h 2020-11-05 22:05:20.000000000 +0100 @@ -56,7 +56,7 @@ bool _detected, _hyperDetected, _processedIntercept; int _shootingAt, _hitFrame, _fireCountdown, _escapeCountdown; /// Calculates a new speed vector to the destination. - void calculateSpeed(); + void calculateSpeed() override; using MovingTarget::load; using MovingTarget::save; @@ -70,19 +70,19 @@ /// Saves the UFO to YAML. YAML::Node save(bool newBattle) const; /// Gets the UFO's type. - std::string getType() const; + std::string getType() const override; /// Gets the UFO's ruleset. const RuleUfo *getRules() const; /// Sets the UFO's ruleset. void changeRules(const RuleUfo *rules); /// Gets the UFO's default name. - std::string getDefaultName(Language *lang) const; + std::string getDefaultName(Language *lang) const override; /// Gets the UFO's marker name. - std::string getMarkerName() const; + std::string getMarkerName() const override; /// Gets the UFO's marker ID. int getMarkerId() const override; /// Gets the UFO's marker sprite. - int getMarker() const; + int getMarker() const override; /// Gets the UFO's amount of damage. int getDamage() const; /// Sets the UFO's amount of damage. @@ -142,7 +142,7 @@ /// Gets the UFO's mission object. AlienMission *getMission() const { return _mission; } /// Sets the UFO's destination. - void setDestination(Target *dest); + void setDestination(Target *dest) override; /// Get which interceptor this ufo is engaging. int getShootingAt() const; /// Set which interceptor this ufo is engaging.