Hello community,

here is the log from the commit of package ksudoku for openSUSE:Factory checked 
in at 2014-01-27 11:18:27
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/ksudoku (Old)
 and      /work/SRC/openSUSE:Factory/.ksudoku.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "ksudoku"

Changes:
--------
--- /work/SRC/openSUSE:Factory/ksudoku/ksudoku.changes  2013-12-19 
13:19:20.000000000 +0100
+++ /work/SRC/openSUSE:Factory/.ksudoku.new/ksudoku.changes     2014-01-27 
11:18:28.000000000 +0100
@@ -1,0 +2,7 @@
+Sat Jan 11 16:03:20 UTC 2014 - tittiatc...@gmail.com
+
+- Update to 4.12.1
+   * KDE 4.12.1  release
+   * See http://www.kde.org/announcements/announce-4.12.1.php
+
+-------------------------------------------------------------------

Old:
----
  ksudoku-4.12.0.tar.xz

New:
----
  ksudoku-4.12.1.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ ksudoku.spec ++++++
--- /var/tmp/diff_new_pack.cSL6mU/_old  2014-01-27 11:18:29.000000000 +0100
+++ /var/tmp/diff_new_pack.cSL6mU/_new  2014-01-27 11:18:29.000000000 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package ksudoku
 #
-# Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany.
+# Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -24,7 +24,7 @@
 License:        GPL-2.0+
 Group:          Amusements/Games/Board/Puzzle
 Url:            http://www.kde.org
-Version:        4.12.0
+Version:        4.12.1
 Release:        0
 Source0:        ksudoku-%{version}.tar.xz
 BuildRoot:      %{_tmppath}/%{name}-%{version}-build

++++++ ksudoku-4.12.0.tar.xz -> ksudoku-4.12.1.tar.xz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksudoku-4.12.0/doc/index.docbook 
new/ksudoku-4.12.1/doc/index.docbook
--- old/ksudoku-4.12.0/doc/index.docbook        2013-11-18 07:47:38.000000000 
+0100
+++ new/ksudoku-4.12.1/doc/index.docbook        2013-12-24 10:41:22.000000000 
+0100
@@ -2,7 +2,6 @@
 <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" 
"dtd/kdex.dtd" [
 <!ENTITY ksudoku "KSudoku">
 <!ENTITY kappname "&ksudoku;">
-  <!ENTITY kappversion "1.1"><!--Application version. Use this variable 
everywhere it's needed.-->
   <!ENTITY package "kdegames">  <!-- do not change this! -->
   <!ENTITY % English "INCLUDE" > <!-- change language only here -->
   <!ENTITY % addindex "IGNORE"> <!-- do not change this! -->
@@ -42,12 +41,12 @@
 </copyright>
 <legalnotice>&FDLNotice;</legalnotice>
 
-<date>2013-05-05</date><!-- Date of (re)writing, or update.-->
-<releaseinfo>&kappversion; (&kde; 4.11)</releaseinfo><!-- Application version 
number. Use the variable definitions within header to change this value.-->
+<date>2013-12-18</date><!-- Date of (re)writing, or update.-->
+<releaseinfo>1.2.1 (&kde; 4.12)</releaseinfo><!-- Application version number. 
Use the variable definitions within header to change this value.-->
 
 <!--Short description of this document. Do not change unless necessary!-->
 <abstract>
-       <para>This documentation describes the game of &kappname; version 
&kappversion;</para>
+       <para>This documentation describes the game of &kappname;, a 
logic-based symbol placement puzzle.</para>
 </abstract>
 
 <!--List of relevant keywords-->
@@ -360,7 +359,7 @@
 </sect1>
 
 <!-- This section has to do with menubar. Describe every single entry in 
order. Use <variablelist> and <varlistentry>. Split the chapter into sections 
using <sect1(2,3)> for better viewing.-->
-<sect1 id="game-menu"><title>The <guimenu>Game</guimenu> Menu</title>
+<sect1 id="game-menu"><title>The Game Menu</title>
 
                <variablelist>
                        <varlistentry id="game-menu-new">
@@ -401,7 +400,7 @@
                                        <guimenuitem>Print...</guimenuitem>
                                </menuchoice></term>
                                <listitem><para><action>Prints</action> the
-                               current state of the game on a printer of your
+                               current state of a two-dimensional game on a 
printer of your
                                choice. The block outlines and original puzzle
                                values are printed in black. Other cells,
                                filled-in values and solution values are printed
@@ -420,7 +419,7 @@
                </variablelist>
 </sect1>
 <sect1 id="move-menu">
-       <title>The <guimenu>Move</guimenu> Menu</title>
+       <title>The Move Menu</title>
                <variablelist>
                        <varlistentry id="move-menu-undo">
                                <term><menuchoice>
@@ -463,7 +462,7 @@
                </variablelist>
 </sect1>
 <sect1 id="settings-menu">
-       <title>The <guimenu>Settings</guimenu> Menu</title>
+       <title>The Settings Menu</title>
                <variablelist>
                        <varlistentry id="settings-menu-settings">
                                <term><menuchoice>
@@ -506,11 +505,16 @@
 <chapter id="configuration"><title>Game Configuration</title> <!-- do not 
change this! -->
 <!--This section describes configuration GUI. If your game is configured using 
menubar exclusively, please remove this section.-->
 
-<sect1 id="general-options"><title><guilabel>Game</guilabel>Options</title>
+<sect1 id="general-options"><title>Game Options</title>
        <variablelist>
                <varlistentry>
-                       <term><guilabel>Printing</guilabel></term>
-                       <listitem><para>Toggle the option to print more than 
one puzzle per page whenever they will fit.</para></listitem>
+                       <term><guilabel>When printing, try to fit more than one 
puzzle on a page</guilabel></term>
+                       <listitem>
+                       <para>Toggle the option to print more than one puzzle 
per page whenever they will fit.</para>
+                       <para>If this option is checked, puzzles will be 
printed when no more will fit on a page 
+                             or when &kappname; terminates. Otherwise a puzzle 
is printed immediately.</para>
+                       <para>Three-dimensional puzzles cannot be 
printed.</para>
+                       </listitem>
                </varlistentry>
                <varlistentry>
                        <term><guilabel>Show Highlights in 2-D 
puzzles</guilabel></term>

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