Hello community,

here is the log from the commit of package kblocks for openSUSE:Factory checked 
in at 2016-03-29 09:57:35
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/kblocks (Old)
 and      /work/SRC/openSUSE:Factory/.kblocks.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "kblocks"

Changes:
--------
--- /work/SRC/openSUSE:Factory/kblocks/kblocks.changes  2016-02-23 
16:55:32.000000000 +0100
+++ /work/SRC/openSUSE:Factory/.kblocks.new/kblocks.changes     2016-03-29 
09:57:39.000000000 +0200
@@ -1,0 +2,9 @@
+Sun Mar 13 15:37:28 UTC 2016 - tittiatc...@gmail.com
+
+- Update to KDE Applications 15.12.3
+   * KDE Applications 15.12.3 
+   * https://www.kde.org/announcements/announce-applications-15.12.3.php
+   * boo#970855
+
+
+-------------------------------------------------------------------

Old:
----
  kblocks-15.12.2.tar.xz

New:
----
  kblocks-15.12.3.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ kblocks.spec ++++++
--- /var/tmp/diff_new_pack.Q5eWvz/_old  2016-03-29 09:57:40.000000000 +0200
+++ /var/tmp/diff_new_pack.Q5eWvz/_new  2016-03-29 09:57:40.000000000 +0200
@@ -42,7 +42,7 @@
 License:        LGPL-2.1+
 Group:          Amusements/Games/Strategy/Real Time
 Url:            http://www.kde.org
-Version:        15.12.2
+Version:        15.12.3
 Release:        0
 Source0:        kblocks-%{version}.tar.xz
 Obsoletes:      %{name}5 < %{version}

++++++ kblocks-15.12.2.tar.xz -> kblocks-15.12.3.tar.xz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/kblocks-15.12.2/KBlocksWin.cpp 
new/kblocks-15.12.3/KBlocksWin.cpp
--- old/kblocks-15.12.2/KBlocksWin.cpp  2016-01-14 12:36:54.000000000 +0100
+++ new/kblocks-15.12.3/KBlocksWin.cpp  2016-02-28 20:46:10.000000000 +0100
@@ -231,7 +231,11 @@
 void KBlocksWin::levelChanged()
 {
     //Scene reads the difficulty level for us
-    startGame();
+    if (mGameCount == 1) {
+        singleGame();
+    } else {
+        pveStepGame();
+    }
     mpGameView->setFocus(Qt::MouseFocusReason);
 }
 


Reply via email to