Hello community,

here is the log from the commit of package freedoom for openSUSE:Factory 
checked in at 2016-04-11 09:14:16
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/freedoom (Old)
 and      /work/SRC/openSUSE:Factory/.freedoom.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "freedoom"

Changes:
--------
--- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes        2014-01-05 
14:00:42.000000000 +0100
+++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes   2016-04-11 
10:26:23.000000000 +0200
@@ -1,0 +2,16 @@
+Sat Mar 26 08:01:04 UTC 2016 - [email protected]
+
+- Update to new upstream release 0.10.1
+  * Brand new status bar.
+  * New sprites for the serpent and orb monster.
+  * New HUD graphics for the single- and double-barrel shotguns, missile 
launcher, and SKAG.
+  * New pain sounds for many monsters and the player.
+  * New maps in Phase 1 and Phase 2.
+  * New file names no longer conflict with Doom's
+  * FreeDM and Phase 1 have grown out of the shadows of the project and have 
seen rapid advances.
+  * New text font to replace the old one in all menus, in-game text, and 
status-bar HUD.
+  * New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel 
artist.
+  * New sounds for the dark soldier.
+  * More complete support for Final Doom mods, adding many more textures 
missing to support mods for both TNT: Evilution and The Plutonia Experiment.
+
+-------------------------------------------------------------------

Old:
----
  freedoom-iwad-v0.8.zip
  freedoom-ultimate-v0.8.zip
  freedoom.desktop
  freedoom.png

New:
----
  freedoom-0.10.1.zip

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ freedoom.spec ++++++
--- /var/tmp/diff_new_pack.c2z10J/_old  2016-04-11 10:26:24.000000000 +0200
+++ /var/tmp/diff_new_pack.c2z10J/_new  2016-04-11 10:26:24.000000000 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package freedoom
 #
-# Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany.
+# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,25 +17,20 @@
 
 
 Name:           freedoom
-Version:        0.8
+Version:        0.10.1
 Release:        0
 Summary:        Replacement game files for Doom game engines
 License:        BSD-3-Clause
 Group:          Amusements/Games/3D/Shoot
-Url:            http://nongnu.org/freedoom/
+Url:            https://freedoom.github.io/
 
 #Git-Web:      http://github.com/freedoom/freedoom
 #Git-Clone:    git://github.com/freedoom/freedoom
-Source:         
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-v%version.zip
-Source3:        
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-v%version.zip
-Source5:        freedoom.desktop
-Source6:        freedoom.png
+Source:         
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
 BuildRoot:      %{_tmppath}/%{name}-%{version}-build
 BuildArch:      noarch
 BuildRequires:  unzip
-BuildRequires:  update-desktop-files
-Recommends:     prboom
-%define waddir  %_datadir/doom
+Recommends:     prboom-plus
 
 %description
 A set of game resources for the DOOM game engine. While the Doom
@@ -45,25 +40,21 @@
 source code, this will result in a completely free Doom-based game.
 
 %prep
-%setup -Tcq -a0 -a3
+%setup -q
 
 %build
 # Game data files. Nothing to build!
 
 %install
-b="%buildroot"
-install -Dpm0644 "freedoom-iwad-v%version/doom2.wad" "$b/%waddir/freedoom.wad"
-install -Dpm0644 "freedoom-ultimate-v%version/doom.wad" 
"$b/%waddir/freedoom-ultimate.wad"
-mkdir -p "$b/%_docdir/%name"
-cp "freedoom-iwad-v%version"/{COPYING,CREDITS,README.html} \
-       "$b/%_docdir/%name/"
-%suse_update_desktop_file -i %name
+install -Dpm0644 freedoom1.wad %buildroot/%_datadir/doom/freedoom1.wad
+install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad
+
+%post
+echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you 
may need to explicitly specify them now when starting a Doom engine."
 
 %files
 %defattr(-,root,root)
-%waddir/
-%_docdir/%name/
-%_datadir/applications/*.desktop
-%_datadir/pixmaps/*.png
+%doc COPYING CREDITS README.html
+%_datadir/doom/
 
 %changelog


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