Hello community, here is the log from the commit of package Mesa for openSUSE:Factory checked in at 2016-09-09 10:17:33 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/Mesa (Old) and /work/SRC/openSUSE:Factory/.Mesa.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "Mesa" Changes: -------- --- /work/SRC/openSUSE:Factory/Mesa/Mesa.changes 2016-07-14 09:42:45.000000000 +0200 +++ /work/SRC/openSUSE:Factory/.Mesa.new/Mesa.changes 2016-09-09 10:17:39.000000000 +0200 @@ -1,0 +2,42 @@ +Mon Sep 5 17:05:57 UTC 2016 - [email protected] + +- update to 12.0.2 +* fdo#69622 - eglTerminate then eglMakeCurrent crahes +* fdo#89599 - symbol 'x86_64_entry_start' is already defined when building + with LLVM/clang +* fdo#91342 - Very dark textures on some objects in indoors environments in + Postal 2 +* fdo#92306 - GL Excess demo renders incorrectly on nv43 +* fdo#94148 - Framebuffer considered invalid when a draw call is done + before glCheckFramebufferStatus +* fdo#96274 - [NVC0] Failure when compiling compute shader: Assertion + `bb-<getFirst()-<serial >= bb-<getExit()-<serial' failed +* fdo#96358 - SSO: wrong interface validation between GS and VS (regresion + due to latest gles 3.1) +* fdo#96381 - Texture artifacts with immutable texture storage and mipmaps +* fdo#96762 - [radeonsi,apitrace] Firewatch: nothing rendered + in scrollable (text) areas +* fdo#96835 - "gallium: Force blend color to 16-byte alignment" crash with + "-march=native -O3" causes some 32bit games to crash +* fdo#96850 - Crucible tests fail for 32bit mesa +* fdo#96908 - [radeonsi] MSAA causes graphical artifacts +* fdo#96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html + crashes 12.1 Intel driver +* fdo#96971 - invariant qualifier is not valid for shader inputs +* fdo#97039 - The Talos Principle and Serious Sam 3 GPU faults +* fdo#97207 - [IVY BRIDGE] Fragment shader discard writing to depth +* fdo#97214 - X not running with error "Failed to make EGL context current +* fdo#97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause + segmentation fault +* fdo#97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane +* fdo#97307 - glsl/glcpp/tests/glcpp-test regression +* fdo#97331 - glDrawElementsBaseVertex doesn't work in display list on i915 +* fdo#97351 - DrawElementsBaseVertex with VBO ignores base vertex on + Intel GMA 9xx in some cases +* fdo#97426 - glScissor gives vertically inverted result +* fdo#97476 - Shader binaries should not be stored in the PipelineCache +* fdo#97567 - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1 ++ many other fixes from 12.0.1 + + +------------------------------------------------------------------- Old: ---- mesa-12.0.1.tar.xz mesa-12.0.1.tar.xz.sig New: ---- mesa-12.0.2.tar.xz mesa-12.0.2.tar.xz.sig ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ Mesa.spec ++++++ --- /var/tmp/diff_new_pack.MtZmqI/_old 2016-09-09 10:17:42.000000000 +0200 +++ /var/tmp/diff_new_pack.MtZmqI/_new 2016-09-09 10:17:42.000000000 +0200 @@ -18,7 +18,7 @@ %define glamor 1 %define _name_archive mesa -%define _version 12.0.1 +%define _version 12.0.2 %define with_opencl 0 %define with_vulkan 0 %ifarch %ix86 x86_64 %arm ppc ppc64 ppc64le s390x @@ -45,7 +45,7 @@ %endif Name: Mesa -Version: 12.0.1 +Version: 12.0.2 Release: 0 Summary: System for rendering interactive 3-D graphics License: MIT @@ -952,7 +952,7 @@ %defattr(-,root,root) %dir %{_libdir}/d3d/ %{_libdir}/d3d/*.so.* -#%{_sysconfdir}/OpenCL/vendors/mesa.icd +#%%{_sysconfdir}/OpenCL/vendors/mesa.icd %files libd3d-devel %defattr(-,root,root) ++++++ mesa-12.0.1.tar.xz -> mesa-12.0.2.tar.xz ++++++ /work/SRC/openSUSE:Factory/Mesa/mesa-12.0.1.tar.xz /work/SRC/openSUSE:Factory/.Mesa.new/mesa-12.0.2.tar.xz differ: char 27, line 1
