Hello community,

here is the log from the commit of package Mesa for openSUSE:Factory checked in 
at 2016-09-09 10:17:33
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/Mesa (Old)
 and      /work/SRC/openSUSE:Factory/.Mesa.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "Mesa"

Changes:
--------
--- /work/SRC/openSUSE:Factory/Mesa/Mesa.changes        2016-07-14 
09:42:45.000000000 +0200
+++ /work/SRC/openSUSE:Factory/.Mesa.new/Mesa.changes   2016-09-09 
10:17:39.000000000 +0200
@@ -1,0 +2,42 @@
+Mon Sep  5 17:05:57 UTC 2016 - [email protected]
+
+- update to 12.0.2
+* fdo#69622 - eglTerminate then eglMakeCurrent crahes
+* fdo#89599 - symbol 'x86_64_entry_start' is already defined when building
+    with LLVM/clang
+* fdo#91342 - Very dark textures on some objects in indoors environments in
+    Postal 2
+* fdo#92306 - GL Excess demo renders incorrectly on nv43
+* fdo#94148 - Framebuffer considered invalid when a draw call is done
+    before glCheckFramebufferStatus
+* fdo#96274 - [NVC0] Failure when compiling compute shader: Assertion
+    `bb-<getFirst()-<serial >= bb-<getExit()-<serial' failed
+* fdo#96358 - SSO: wrong interface validation between GS and VS (regresion
+    due to latest gles 3.1)
+* fdo#96381 - Texture artifacts with immutable texture storage and mipmaps
+* fdo#96762 - [radeonsi,apitrace] Firewatch: nothing rendered
+    in scrollable (text) areas
+* fdo#96835 - "gallium: Force blend color to 16-byte alignment" crash with
+    "-march=native -O3" causes some 32bit games to crash
+* fdo#96850 - Crucible tests fail for 32bit mesa
+* fdo#96908 - [radeonsi] MSAA causes graphical artifacts
+* fdo#96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html
+    crashes 12.1 Intel driver
+* fdo#96971 - invariant qualifier is not valid for shader inputs
+* fdo#97039 - The Talos Principle and Serious Sam 3 GPU faults
+* fdo#97207 - [IVY BRIDGE] Fragment shader discard writing to depth
+* fdo#97214 - X not running with error &quot;Failed to make EGL context current
+* fdo#97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
+    segmentation fault
+* fdo#97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane
+* fdo#97307 - glsl/glcpp/tests/glcpp-test regression
+* fdo#97331 - glDrawElementsBaseVertex doesn't work in display list on i915
+* fdo#97351 - DrawElementsBaseVertex with VBO ignores base vertex on
+    Intel GMA 9xx in some cases
+* fdo#97426 - glScissor gives vertically inverted result
+* fdo#97476 - Shader binaries should not be stored in the PipelineCache
+* fdo#97567 - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
++ many other fixes from 12.0.1
+
+
+-------------------------------------------------------------------

Old:
----
  mesa-12.0.1.tar.xz
  mesa-12.0.1.tar.xz.sig

New:
----
  mesa-12.0.2.tar.xz
  mesa-12.0.2.tar.xz.sig

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ Mesa.spec ++++++
--- /var/tmp/diff_new_pack.MtZmqI/_old  2016-09-09 10:17:42.000000000 +0200
+++ /var/tmp/diff_new_pack.MtZmqI/_new  2016-09-09 10:17:42.000000000 +0200
@@ -18,7 +18,7 @@
 
 %define glamor 1
 %define _name_archive mesa
-%define _version 12.0.1
+%define _version 12.0.2
 %define with_opencl 0
 %define with_vulkan 0
 %ifarch %ix86 x86_64 %arm ppc ppc64 ppc64le s390x
@@ -45,7 +45,7 @@
 %endif
 
 Name:           Mesa
-Version:        12.0.1
+Version:        12.0.2
 Release:        0
 Summary:        System for rendering interactive 3-D graphics
 License:        MIT
@@ -952,7 +952,7 @@
 %defattr(-,root,root)
 %dir %{_libdir}/d3d/
 %{_libdir}/d3d/*.so.*
-#%{_sysconfdir}/OpenCL/vendors/mesa.icd
+#%%{_sysconfdir}/OpenCL/vendors/mesa.icd
 
 %files libd3d-devel
 %defattr(-,root,root)


++++++ mesa-12.0.1.tar.xz -> mesa-12.0.2.tar.xz ++++++
/work/SRC/openSUSE:Factory/Mesa/mesa-12.0.1.tar.xz 
/work/SRC/openSUSE:Factory/.Mesa.new/mesa-12.0.2.tar.xz differ: char 27, line 1


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