Hello community, here is the log from the commit of package kapman for openSUSE:Factory checked in at 2016-09-24 15:24:04 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/kapman (Old) and /work/SRC/openSUSE:Factory/.kapman.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "kapman" Changes: -------- --- /work/SRC/openSUSE:Factory/kapman/kapman.changes 2016-08-31 00:06:44.000000000 +0200 +++ /work/SRC/openSUSE:Factory/.kapman.new/kapman.changes 2016-09-24 15:24:06.000000000 +0200 @@ -1,0 +2,8 @@ +Fri Sep 9 08:12:29 UTC 2016 - [email protected] + +- Update to KDE Applications 16.08.1 + * KDE Applications 16.08.1 + * https://www.kde.org/announcements/announce-applications-16.08.1.php + + +------------------------------------------------------------------- Old: ---- kapman-16.08.0.tar.xz New: ---- kapman-16.08.1.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ kapman.spec ++++++ --- /var/tmp/diff_new_pack.Glv1fa/_old 2016-09-24 15:24:07.000000000 +0200 +++ /var/tmp/diff_new_pack.Glv1fa/_new 2016-09-24 15:24:07.000000000 +0200 @@ -42,7 +42,7 @@ License: GPL-2.0+ Group: System/GUI/KDE Url: http://www.kde.org -Version: 16.08.0 +Version: 16.08.1 Release: 0 Source0: kapman-%{version}.tar.xz Obsoletes: %{name}5 < %{version} ++++++ kapman-16.08.0.tar.xz -> kapman-16.08.1.tar.xz ++++++ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/kapman-16.08.0/org.kde.kapman.appdata.xml new/kapman-16.08.1/org.kde.kapman.appdata.xml --- old/kapman-16.08.0/org.kde.kapman.appdata.xml 2016-06-12 09:34:55.000000000 +0200 +++ new/kapman-16.08.1/org.kde.kapman.appdata.xml 2016-08-19 12:38:30.000000000 +0200 @@ -14,6 +14,7 @@ <name xml:lang="el">Kapman</name> <name xml:lang="en-GB">Kapman</name> <name xml:lang="es">Kapman</name> + <name xml:lang="et">Kapman</name> <name xml:lang="fi">Kapman</name> <name xml:lang="gl">Kapman</name> <name xml:lang="it">Kapman</name> @@ -46,6 +47,7 @@ <summary xml:lang="el">Κλώνος του Pac-Man</summary> <summary xml:lang="en-GB">Pac-Man Clone</summary> <summary xml:lang="es">Clon de Pac-Man</summary> + <summary xml:lang="et">Pac-Mani kloon</summary> <summary xml:lang="fi">Pac-Man-klooni</summary> <summary xml:lang="gl">Clon do Pac-Man</summary> <summary xml:lang="it">Clone di Pac-Man</summary> @@ -79,6 +81,7 @@ <p xml:lang="el">Το Kapman είναι ένας κλώνος του γνωστού παιχνιδιού Pac-Man.</p> <p xml:lang="en-GB">Kapman is a clone of the well known game Pac-Man.</p> <p xml:lang="es">Kapman es un clon del conocido juego Pac-Man.</p> + <p xml:lang="et">Kapman on tuntud mängu Pac-Man kloon.</p> <p xml:lang="fi">Kapman on tunnetun Pac-Man-pelin klooni.</p> <p xml:lang="gl">Kapman é un clon do coñecido xogo do Pac-Man.</p> <p xml:lang="it">Kapman è un clone del famoso gioco Pac-Man.</p> @@ -113,6 +116,7 @@ <p xml:lang="el">Πρέπει να τρέξεις στο λαβύρινθο και να φας όλα τα χάπια χωρίς να σε πιάσει κάποιο φαντασματάκι. Τρώγοντας ένα τονωτικό, ο Kapman αποκτάει την ικανότητα να τρώει φαντασματάκια για λίγα δευτερόλεπτα. Όταν το επίπεδο έχει καθαριστεί από χάπια και τονωτικά, ο παίκτης πηγαίνει σε επόμενο επίπεδο ελάχιστα αυξημένης ταχύτητας.</p> <p xml:lang="en-GB">You must run through the maze to eat all pills without being captured by a ghost. By eating an energiser, Kapman gets the ability to eat ghosts for a few seconds. When a stage is cleared of pills and energiser the player is taken to the next stage with slightly increased game speed.</p> <p xml:lang="es">Debes correr a través de un laberinto para comerte todas las pastillas sin que te capture un fantasma. Al tomarse un vigorizador, Kapman adquiere la habilidad de comer a los fantasmas durante algnos segundos. Cuando en un nivel se acaban las pastillas y vigorizantes, el jugador es llevado al siguiente nivel que tendrá la velocidad del juego ligeramente aumentada.</p> + <p xml:lang="et">Sul tuleb joosta läbi labürindi ja süüa ära kõik pillid, ilma et tont sind ennast nahka ei paneks. Energiapilli ära süües suudab Kapman mõne sekundi vältel isegi tondi nahka pista. Kui kõik pillid, kaasa arvatud energiapill, on ära söödud, avaneb uus tasand, milles mängukiirus on pisut suurem.</p> <p xml:lang="fi">Pelissä täytyy juosta sokkelon läpi, syödä palloja ja olla aaveiden saavuttamattomissa. Piristeen syömällä Kapman pystyy syömään aaveita muutaman sekunnin ajan. Kun kaikki tason pallot ja piristeet on syöty, pelaaja pääsee seuraavalle tasolle, jossa peli etenee hiukan nopeammin.</p> <p xml:lang="gl">Tes que correr polo labirinto para comer as pílulas evitando que te capturen os fantasmas. Tras inxerir un alimento enerxético, Kapman consigue a habilidade de comerse os fantasmas durante uns segundos. Despois de que Kapman consuma todas as pílulas e alimentos enerxéticos do labirinto, pasas a un novo nivel no que a velocidade do xogo é lixeiramente superior.</p> <p xml:lang="it">Devi correre attraverso il labirinto e mangiare tutte le pillole, senza essere catturato da un fantasma. Mangiando un energetico, per pochi secondi, Kapman sarà in grado di mangiare i fantasmi. Quando in un livello finiscono le pillole e gli energetici si passa al livello successivo in cui aumenterà leggermente la velocità del gioco.</p>
