On May 14, 06 02:20:26 +0100, Francis Giannaros wrote: > What do you mean? OpenGL wouldn't work with hardware acceleration? Why?
Do not intermix hardware acceleration and direct rendering. OpenGL applications will be hardware accelerated on Xgl (if the driver supports pBuffers or FBOs, like the nvidia and fglrx drivers do). Direct rendering is impossible to implement ATM. This is a FAQ. Direct rendering implies hardware acceleration, but not the other way round. Direct rendering is a bit faster than indirect rendering, but indirect rendering is not *as* bad as it sounds. I would update the wiki if it was available :-((( Matthias -- Matthias Hopf <[EMAIL PROTECTED]> __ __ __ Maxfeldstr. 5 / 90409 Nuernberg (_ | | (_ |__ [EMAIL PROTECTED] Phone +49-911-74053-715 __) |_| __) |__ labs www.mshopf.de --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
