On 05/22/2015 01:09 PM, Atgeirr Rasmussen wrote:
> Dear OPM community,
> 
> We have been considering how to best refactor the (huge) class 
> FullyImplicitBlackoilSolver
> in such a manner that it can be more easily be extended with new options and 
> functionality
> without copying the whole class (as is currently done to implement the 
> flow_polymer variant
> in opm-polymer).
> 
> The goal is simple enough: avoid copying of code between the black-oil and 
> black-oil-with-polymer
> cases, which also will make the code a better base for further extensions. A 
> first step has been taken:
> separating the NewtonSolver functionality into its own class, leaving the 
> rest of the functionality in the
> BlackoilModel class.
> 
> Further refactoring of this is faced with some nontrivial technical 
> challenges, centering on the
> State classes. For example, many functions take a State object argument, 
> which (in the current approach)
> are different between models (black-oil and b.o. with polymer for example). 
> Then that function
> cannot be virtual (it would need to take the same argument).
> 
> There seems to be two main alternatives:
> 
> 
> 1. Applying the "curiously recurring template pattern" (it is indeed called 
> that!). This means
> essentially using templates to get what we want, including the ability to 
> extend models,
> reusing most functions and only modifying the few that we want to be 
> different. This will
> all be checked at compile time, so illegal combinations of objects (such as 
> accidentally
> using a State class without a certain member together with a model that 
> requires that member)
> will not even compile. The drawback is that it involves a little more 
> boilerplate code than regular
> inheritance: assuming that we want to an extensible black-oil model and a 
> polymer model that
> extends it we'll have three classes, like this:
> 
> template <class Implementation>
> class BlackoilModelBase
> {
> // This is where almost all the functions and data go.
> };
> 
> class BlackoilModel : public BlackoilModelBase<BlackoilModel>
> {
> // This contains only type definitions and a constructor.
> };
> 
> class BlackoilPolymerModel: public BlackoilModelBase<BlackoilPolymerModel>
> {
> // Contains type definitions and a constructor.
> // Contains new functions, as well as new versions of functions from 
> BlackoilModelBase.
> };
> 
> I do think that the boilerplate is manageable, and that people will get by 
> just fine by starting their own
> extension by copying an existing extension. (The resulting copied code will 
> not be that many lines).
> This pattern is a fairly common C++ idiom and is used a lot in Dune for 
> example.
> 
> 
> 2. Using regular inheritance and a generic State class. This means we have a 
> single, flexible State
> class that can be used for all purposes. It should function a bit like a 
> map<string, vector<double>>,
> but not be implemented like that. This solution is most similar to how things 
> would be done in Matlab,
> or other weakly typed languages: any usage errors would not be caught until 
> runtime. Each access
> to the State will be a little more annoying than before, instead of 
> state.saturation() you would need to
> call state.get("saturation") and it could possibly fail.
> 
> In summary, none of these solutions are perfect, but both are workable. I 
> have discussed this with
> Andreas, and we agreed to propose alternative 1 as the one we'd like to try 
> out first. I would like to
> hear your opinions!
> 
> Atgeirr

The third option, which is somewhat similar to the first option (which
by the way is much better than the broken common State class idiom) is
to properly split things up into values and transactions and abandon the
idea of a full class that is initialised, then called solve() upon.

This means more flexibility in terms of replacing, plugging in and
extending individual parts, as functions could be either arguments,
static (aka hard coded) or compile-time arguments (hello templates),
with the added benefit that you can replace sub components as containers
with relative ease.

Additionally, this actually opens for concurrency, something we should
strive for in design considering the state we're in now.

And if someone should still prefer having a class manage everything with
init => solve, then this class would now be trivial to write.


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