For context, I'm writing an interactive 3D rigid origami simulator (see links to early demo videos below). To be clear, the emphasis is on human-driven software, not theory or automation, which seems it might be bit of a gap in the current origami software solution space[1]. The assumption is the human will be providing any information that isn't fairly easily determined in polynomial time and my focus is strictly on animating the folding process (the crease pattern is assumed to be given, I'm currently using Oriedita for that), ideally with very low compute and without inter-frame dependencies. I'm currently using multi-lateration as the main ingredient in my solver.
I'm primarily looking for advisors/collaborators who might have a little time here and there to point me in the direction of appropriate resources and provide feed back on ideas and direction. I have a strong background in software, but a weaker background in both math and origami design theory. For instance, I'm considering folding with complex numbers for various reasons, and I've had a hard time determining if this is a good idea or not :-) I do sometimes have a tendency to ask for help instead of doing the leg work, but I'm hoping in this case it's a fair ask, as I've got the software part covered, and there are only so many hours in the day in which to specialize. That said, I wouldn't turn down help on the programming side if anyone is interested and philosophically aligned (I'm primarily working in Godot and Mathematica). In the long run, I'd also like to work with origami designers who might be interested, both to import existing designs and work on designs that can take advantage of non-physical spaces. For example, I have several fractal crease patterns that work okay in real life some of the time, but, at the limit, are physically unfoldable. In the interest of time, I'm going to stop here, but if anyone would like more information, please feel free to reach out. I have a couple of ideas that might be novel (unlikely, but one never knows ;-)) and I'm happy to provide some more background on myself and what I'm trying to do. Any feedback (including whether or not this is a good use of this list) is welcome. Thank you for your time, Tyler Spaeth Email: tyler @ linkless.org Discord: tier.5 [1] Caveat, there may be plugins for Maya or other commercial software I'm unaware of. P.S. Thanks to Robert Lang for suggesting this list as well as mentioning the following resources: * The books from 8OSME * Amanda Ghassaei’s simulator ( https://origamisimulator.org ) * Jun Mitani (and students), Tomohiro Tachi (and students), Mu-Tsun Tsai (author of BP Studio) Demo video links: Folding box animation: https://www.dropbox.com/scl/fi/v7hay3681b1hp3x78lyp4/BoxFolding.mp4?rlkey=6tiateik7y37bc0qafxcuq9zr&dl=0 Folding box interactive: https://www.dropbox.com/scl/fi/reafrguifmxd6vovd9e7y/MouseDemo.mp4?rlkey=n8oylvkk3z82g1cd3b1r867yx&dl=0 ^ Note, it's hard to tell, but I'm using the scroll wheel to fold and unfold the creases I'm hovering over in that last demo.
