For context, I'm writing an interactive 3D rigid origami simulator (see links 
to early demo videos below). To be clear, the emphasis is on human-driven 
software, not theory or automation, which seems it might be bit of a gap in the 
current origami software solution space[1]. The assumption is the human will be 
providing any information that isn't fairly easily determined in polynomial 
time and my focus is strictly on animating the folding process (the crease 
pattern is assumed to be given, I'm currently using Oriedita for that), ideally 
with very low compute and without inter-frame dependencies. I'm currently using 
multi-lateration as the main ingredient in my solver.

I'm primarily looking for advisors/collaborators who might have a little time 
here and there to point me in the direction of appropriate resources and 
provide feed back on ideas and direction. I have a strong background in 
software, but a weaker background in both math and origami design theory. For 
instance, I'm considering folding with complex numbers for various reasons, and 
I've had a hard time determining if this is a good idea or not :-) I do 
sometimes have a tendency to ask for help instead of doing the leg work, but 
I'm hoping in this case it's a fair ask, as I've got the software part covered, 
and there are only so many hours in the day in which to specialize. That said, 
I wouldn't turn down help on the programming side if anyone is interested and 
philosophically aligned (I'm primarily working in Godot and Mathematica).

In the long run, I'd also like to work with origami designers who might be 
interested, both to import existing designs and work on designs that can take 
advantage of non-physical spaces. For example, I have several fractal crease 
patterns that work okay in real life some of the time, but, at the limit, are 
physically unfoldable.

In the interest of time, I'm going to stop here, but if anyone would like more 
information, please feel free to reach out. I have a couple of ideas that might 
be novel (unlikely, but one never knows ;-)) and I'm happy to provide some more 
background on myself and what I'm trying to do.

Any feedback (including whether or not this is a good use of this list) is 
welcome.

Thank you for your time,

Tyler Spaeth
Email: tyler @ linkless.org
Discord: tier.5


[1] Caveat, there may be plugins for Maya or other commercial software I'm 
unaware of.


P.S. Thanks to Robert Lang for suggesting this list as well as mentioning the 
following resources:
* The books from 8OSME
* Amanda Ghassaei’s simulator ( https://origamisimulator.org )
* Jun Mitani (and students), Tomohiro Tachi (and students), Mu-Tsun Tsai 
(author of BP Studio)



Demo video links:

Folding box animation: 
https://www.dropbox.com/scl/fi/v7hay3681b1hp3x78lyp4/BoxFolding.mp4?rlkey=6tiateik7y37bc0qafxcuq9zr&dl=0
Folding box interactive: 
https://www.dropbox.com/scl/fi/reafrguifmxd6vovd9e7y/MouseDemo.mp4?rlkey=n8oylvkk3z82g1cd3b1r867yx&dl=0

^ Note, it's hard to tell, but I'm using the scroll wheel to fold and unfold 
the creases I'm hovering over in that last demo.

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