Mark Winterhalder wrote:
from: http://script.com.ua/dev/materials.php?id=11
Wow. Nice list.
ASSetNative(o, 1100, "8getPixel,8setPixel,8fillRect,8copyPixels,8applyFilter,8scroll,8threshold,8draw,8pixelDissolve,8getPixel32,8setPixel32,8floodFill,8getColorBoundsRect,8perlinNoise,8colorTransform,8hitTest,8paletteMap,8merge,8noise,8copyChannel,8clone,8dispose,8generateFilterRect", 1);
Ok, if they leave perlinNoise in there, i'll freak out. One use's perlin noise to create realistic textures - if this is embedded into the player, as a fast function, procedural textures for flash may not be far behind. Pretty cool.
j -- jos yule Digital Hyakugei mailto:[EMAIL PROTECTED] http://www.theorganization.net jabber:[EMAIL PROTECTED] msn:[EMAIL PROTECTED] yahoo:digital_hyakugei aim:josyule icq:295196397 _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
