Although I haven't tried swfmill, I like to make the following comments, observations and pose some questions.
swfmill uses SWFML, an XML dialect closely modelled after the SWF format. To me, this is like creating an assembly language for SWF because of the closeness to the SWF format. From the examples I've seem, I would describe SWFML as a declarative presentation language. And to that extent, is not too dissimilar to MXML although MXML is at a higher level of abstraction than SWFML. Is it envisaged that swfmill eventually handle MXML? As I come to appreciate the expressive power of MXML to eliminate some repetitive coding tasks (e.g. binding) through declarative representation, I'm getting the impression that the Flash IDE is 'graphical' declarative presentation language, also closely modelled after the SWF format. And because of it's closeness to SWF format, there is also a fair amount repetitiveness in 'coding' tasks. Is it envisaged that SWFML will have some higher level declarative elements that eliminate the need to declare repetitive frame by frame operations (e.g. tweening)? Or am I way off the mark here, and all this better hand coded in ActionScript instead of having some XML element and its attributes used as a basis for automatically generating the code? Chris -- Chris Velevitch Manager - Sydney Flash Developers Group www.flashdev.org.au _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
