On 7/25/05, Liron Le-Fay <[EMAIL PROTECTED]> wrote:
> Hello List, 
> I wonder how was the undocumented features in the "Mysteries" list on
> "flashcoders/undocumented/flash8.txt" discovered. 
> some of them are prototype related. 
> I though ASSetPropFlags doesn't work. So how was it done?  

the things I know about: 
*for...in loops on the _global.flash object
*reverse engineering the player code itself (apparently there are
tools that do this for you, but what they do is look for actionscript
bytecode inside the player runtime, and then run that through
something like ASV and it gets decompiled into some lists of
functions/properties)
*watching the preview videos released a while back, they show some
bits of code in it

-David R

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