http://www.franto.com/blog2/collected-links-to-maelstrom-examples

landscape via perlinNoize
bottom in comments, there is also zip file
http://mx.coldstorageonline.com/temp/flash8/perlin-landscape.html

On 8/8/05, Mark Winterhalder <[EMAIL PROTECTED]> wrote:
thanks Richard and Michael, but i can't find anything perlinNoise like.
i guess i will have to wait for that spaceship example?

mark


On 8/8/05, Michael Hansen <[EMAIL PROTECTED] > wrote:
> more 8ball samples:
>
> http://8ball.andre-michelle.com/lab/
>
> -michael
>
>
> On 8/8/05, Richard Leggett < [EMAIL PROTECTED]> wrote:
> > Hey Mark,
> >
> > Guy has put up his experiments, I think I remember there being a couple of
> > examples that make use of Perlin noise if you'd like to see it in action:
> >
> > http://www.flashguru.co.uk/maelstrom/
> >
> > The spaceship thing is very cool as John pointed out! Will the author
> please
> > step forward with a URL? ;)
> >
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto: [EMAIL PROTECTED]] On Behalf Of Mark Winterhalder
> > > Sent: 08 August 2005 15:50
> > > To: Open Source Flash Mailing List
> > > Subject: Re: [osflash] Flash 8 Samples
> > >
> > > > Perlin noise functions can be used to simulate natural
> > > phenomena and
> > > > landscapes, such as wood grain, clouds, and mountain
> > > ranges. In most
> > > > cases the output of a Perlin noise function is not
> > > displayed directly
> > > > but is used to enhance other images and give them
> > > pseudo-random variations.
> > >
> > > i know what it does, but i don't know what to pass as
> > > arguments :) i've searched around a bit what it takes in
> > > other environments, but wasn't successful. can you give us an
> > > example? if you mustn't give us code yet, a very simple swf
> > > to, erm... "look at" would be great :)
> > >
> > > mark
> > >
> > >
> > > On 8/8/05, john grden <[EMAIL PROTECTED]> wrote:
> > > > Perlin noise functions can be used to simulate natural
> > > phenomena and
> > > > landscapes, such as wood grain, clouds, and mountain
> > > ranges. In most
> > > > cases the output of a Perlin noise function is not
> > > displayed directly
> > > > but is used to enhance other images and give them
> > > pseudo-random variations.
> > > >
> > > >  One great example I just saw the other week was a
> > > spaceship applying
> > > > a cloaking effect where it wharped out completely (I swear
> > > he said it
> > > > was perlinNoise).  was the coolest thing I'd seen in a long time
> > > >
> > > > On 8/8/05, Mark Winterhalder <[EMAIL PROTECTED]> wrote:
> > > > > > We've been told that we can answer questions and share
> > > SWF's with
> > > > > > the community ;)
> > > > >
> > > > > cool -- what about that "perlinNoise" in BitmapData? :)
> > > > >
> > > > > mark
> > > > >
> > > > >
> > > > >
> > > >
> > > > _______________________________________________
> > > > osflash mailing list
> > > > [email protected]
> > > >
> http://osflash.org/mailman/listinfo/osflash_osflash.org
> > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > http://snafoo.org/
> > > jabber: [EMAIL PROTECTED]
> > >
> > > _______________________________________________
> > > osflash mailing list
> > > [email protected]
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> >
> >
> > _______________________________________________
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> >
>
>
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>


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