1. If you have external libraries you use I'd put them into a 'lib' folder. This makes organization easier. I do also have a 'test' folder for unit tests.

2. All classes (*.as files) are compiled into the swf.

3. Embeding images is not the same as loading images. Embeding images means that it was (at this time) not possible to include images etc. into the library. This is now (thanks to swfmill) possible.
Loading images etc. does of course work.

4. Don't know what you mean. You use swfmill to create a swf (maybe with library symbols etc) and then mtasc to inject the actionscript code. It does not matter then where or how you load movies.

Greetings,
Simon
--
Simon Wacker
www.simonwacker.com
www.as2lib.org
www.hq-heilbronn.de
www.flik-flak.de

----- Original Message ----- From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, September 01, 2005 1:16 AM
Subject: [osflash] Setting Up Project


I am using FAMES and am setting up to write my first real project. I have some
practical questions before I get started.

1. I have a src and a deploy folder under Eclipse. Should I be aware of any
other techniques for categorizing my project? example: Should I have a
Library folder?

2. If I have a common library folder or a common classes folder that multiple projects share, do all imported classes get complied into the SWF or just the
main .as file. I ask because in Java when I import functions from my lib
folder that reside within .jar files I need to distribute the .jar with the release in order to leverage the .jar's functions. Is this the same in FAMES?

3. I read in an article that I could not load rich media.

http://www.actionscript.com/index.php/fw/1/towards-open-source-flash-development

QUOTE:
There's no way to embed images and rich media in the SWF.

Does this mean that I cannot load swf, sound and images into my project vi AS
code? I tried to use loadMovie and it worked. What does this article mean?

4. If I use SWFMILL to create a SWF libray movie that I then put my
actionscript into, do I then have to load all resources at the beginning of
the movie? I would prefer loadMovie and then check for percentage loaded.

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