Hi John,

MTASC outputs #includes as warnings, they could still be there but the
content inside those files are ignored.

2005/10/27, Martin Schnabel <[EMAIL PROTECTED]>:
> hi john,
> sorry to tell u this but mtasc does _not_ support #inclue and so does asdt.
> if u want to use #include you have to use the flash ide  anyway.
> good luck with your deadline.
>
> best regards
>     Martin Schnabel
>
> John Mark Hawley wrote:
>
> >I've got a lot of code consolidated into #includes because I'm hurriedly 
> >rebuilding about 10 different flash games with a lot of shared functionality 
> >has was, previously, tossed harem-scarem all over the FLAs of the games.  
> >The company we had coding them did the most abyssmal job I've ever seen. 
> >Flash 4 games had better code flow. The AS2 classes that the games use are 
> >such a mess in every conceiveable way that the only way we can get these 
> >games ready in time for our deadlines is to leave as much of the original 
> >code in place as possible, and just fix bugs.
> >
> >Building classes for the code in the #includes that made any kind of sense 
> >would mean drastic restructuring of everything else. And the code base is 
> >ridiculously gigantic.
> >
> >So we're stuck.
> >
> >Currently, though, it seems ASDT has decided to stop compiling on save 
> >altogether, so I'm up an additional creek. My new AS2 Project won't run 
> >MTASC, and my old one still will.
> >
> >-Mark Hawley
> >
> >
> >---------------------------
> >Martin wrote:
> >
> >hmm, #included you say..
> >
> >nothing that i know of, can you show an example of what you are doing,
> >im curious as to why you would be doing an include rather than an
> >import. (not that its wrong or anything, just curious :)
> >
> >John Mark Hawley wrote:
> ><snipped>
> >
> >--
> >John Mark Hawley
> >The Nilbog Group
> >773.968.4980 (cell)
> >
> >
> >_______________________________________________
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> >http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
> >
>
>
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--
::| Carlos Rovira
::| http://www.carlosrovira.com

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