@David:

> We are indeed working on speed for the Flex Builder 2 compiler and 
> don't
> know yet how far we will get, but this is a priority.

That's great to hear. I'm still haunted by nightmares of the last 
project I compiled in the Flash IDE (+45 seconds for each compilation).

Also psyched to hear that (at least it seems) the Flex2 compiler will 
be able to be run from the command line and integrated into i.e. 
Eclipse. The problem with Flash MX 2004 IMHO is that it tried to be all 
things to all people: the drawing and animation interface for designers 
pales in comparison to more mature products like Photoshop and After 
Effects, and I don't think I need to comment on the actions panel ;)

I think it's all about the right tools for the right job. I prefer to 
do my interface design in Illustrator and compile assets into an SWF 
with swfmill. For me, this is *much* quicker than working in the Flash 
IDE (on OS X no less). While there are certainly commercial motives for 
offering a program that can be used by all members of a team putting 
together a website, I think that the more MM starts to see Flash and 
Flex as part of a larger build environment, and less as a 
one-stop-solution (though Flash 8 and Flex both look great), the better 
for both MM and the Flash dev community at large.

@Hank:

> I dont mean to diminish the significance of speed, because it is
> clearly critical. But for me, the fact that in flex2 everything is
> already syntax checked, as it is in the eclipse java environment, is a
> huge performance win that might just overshadow mtasc's performance
> benefits. I am not absolutely sure I feel this way becuase I havent
> done enough project building in flex2, but I do know that when
> programming in java, the fact that I can scan my project outline and
> *know* that there are no compiler errors or warnings is a huge
> performance win. It cannot be understated.

I don't know about the other devs on this list, but for me compilation 
speed is WAY more important than syntax checking... I run into very few 
typing errors, and when I do I can usually track them down fairly 
quickly with my log. I do very iterative development, making small, 
isolated changes, adding a feature here, changing an interface there, 
and compiling many, many times an hour. A difference of 10 seconds adds 
up to hours a week in saved time, and since I'm easily distracted (who 
isn't?) a fast compiler also helps to keep me in flow.
___________________
Ben Jackson
Diretor de Desenvolvimento

[EMAIL PROTECTED]
http://www.incomumdesign.com


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