I'm not even going to argue it. I'm being a troll. Please ignore.

Scott


-----Original Message-----
From:   [EMAIL PROTECTED] on behalf of Jim Tann
Sent:   Tue 11/1/2005 10:58 AM
To:     Open Source Flash Mailing List
Cc:     
Subject:        Re: [osflash] MTASC incredible fast
Pedant

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Scott Hyndman
Sent: 01 November 2005 15:39
To: Open Source Flash Mailing List
Subject: RE: [osflash] MTASC incredible fast

People...performant isn't a real word. I'm sorry, this just bugs me to
no end.

Scott

-----Original Message-----
From:   [EMAIL PROTECTED] on behalf of hank williams
Sent:   Tue 11/1/2005 10:15 AM
To:     Open Source Flash Mailing List
Cc:     
Subject:        Re: [osflash] MTASC incredible fast
As I said, I know that is the case with FDT and MTASC do not use the
same engine since they are from different sources.

But even in java, the errors in the editor window do not come from a
full compile. I am not saying that Java doesnt do a full compile...
eventually, but that the syntax checking display only uses a piece of
the compile process, just as in the case with Flash.

I dont have any good data on flexbuilder performance. My comparison is
a. no real time syntax checking
b. with real time syntax checking

I didnt know ASDT did syntax checking yet.

I can imagine that FDT + Mtasc could be a highly performant
combination. My point is a working flex2 environment with real
debugging and real time syntax checking could ultimately allow one to
finish projects faster, and that MTASC compile speed is not the only
element of high productivity. It is a matrix. Admittedly, including
FDT with MTASC is, conceptually, a fairly high performance
combination. I am just philosophically against using FDT.

Regards
Hank

On 11/1/05, Ralf Bokelberg <[EMAIL PROTECTED]> wrote:
> Afaik Fdt, Flexbuilder and Asdt are not compiling, they are just
> checking the syntax. That's a big difference. Hitting compile takes me
> off to a 30 seconds break in flexbuilder2, and i'm not talking about
> real projects, but very small test projects. I'm very much faster with
> ASDT/FDT and MTASC at the moment.
>
> Cheers,
> Ralf.
>
> hank williams wrote:
>
> > I guess you havent looked at flex 2 or FDT from the heinous company
> > powerflasher. (my feelings about these guys incedibly poor customer
> > service and obnoxious behavior are well documented on this list and
> > flashcoders so I will not repeat here).
> >
> > But both the Flex2/AS3 environment and FDT do incremental compiling.
> > And the ASDT guys are working on it. Within the next year, IDEs that
> > dont do this in the flash environment will seem outdated.
> >
> > It is true that since MTASC and Editors such as ASDT and FDT are
> > separate from the compiler so for as2 you will always need the
compile
> > button when you actually want to build. But for flex2/as3, it seems
to
> > work exacty like java. Of course I dont think you would want it to
> > actually build a swf after every keystroke because that would almost
> > certainly involve moving assets into a different file, etc which
would
> > be expensive. Java works by running lots of smaller class files
rather
> > than one (or a few) big swfs.
> >
> > But in any case, I am not saying that I would be against more speed.
I
> > am just saying that speed  is far more complex than just how long
> > something takes to compile. For example
> >
> > 1. the fact that mtasc finds one bug at a time is a productivity
impediment.
> > 2. the fact that I spend time looking for the fact that I have
changed
> > a variable name which will effect five other files and I need to
find
> > all of them manually is a productivity impediment.
> > 3. The fact that I can look in one panel after every keystroke in
Java
> > and see that my program is contiuously error free is a huge
> > productivity enhancer.
> >
> > I just think people in such discussions dont keep the entire
> > development process in mind when talking about such things. My Java
> > productivity is much higher than my flash productivity in eclipse.
> > This is because the tools are much more refined from debugging, to
> > instant notification of problems. If Java was half as fast at its
> > incremental compiling it really wouldnt matter to me because I would
> > know about the error much more quickly than I do in an environment
> > when I only hear about errors when I compile.
> >
> > I believe the java like experience is the target that flex2 aspires
> > to, and, in my limited experience with it seems to achieve or come
> > close too.
> >
> > Regards
> > Hank
> >
> >
> > On 11/1/05, Ralf Bokelberg <[EMAIL PROTECTED]> wrote:
> >
> >>JDT uses an incremental compiler. It compiles every class
immediately,
> >>so you never have to press the compile button. I'm not sure, if
> >>something like that is possible with flash.
> >>As long as that isn't the case, i'd like to see my compiler as fast
as
> >>possible, because i like to test very often.
> >>
> >>Cheers,
> >>Ralf.
> >>
> >>hank williams wrote:
> >>
> >>>>@Hank:
> >>>>
> >>>>
> >>>>
> >>>>>I dont mean to diminish the significance of speed, because it is
> >>>>>clearly critical. But for me, the fact that in flex2 everything
is
> >>>>>already syntax checked, as it is in the eclipse java environment,
is a
> >>>>>huge performance win that might just overshadow mtasc's
performance
> >>>>>benefits. I am not absolutely sure I feel this way becuase I
havent
> >>>>>done enough project building in flex2, but I do know that when
> >>>>>programming in java, the fact that I can scan my project outline
and
> >>>>>*know* that there are no compiler errors or warnings is a huge
> >>>>>performance win. It cannot be understated.
> >>>>
> >>>>I don't know about the other devs on this list, but for me
compilation
> >>>>speed is WAY more important than syntax checking... I run into
very few
> >>>>typing errors, and when I do I can usually track them down fairly
> >>>>quickly with my log. I do very iterative development, making
small,
> >>>>isolated changes, adding a feature here, changing an interface
there,
> >>>>and compiling many, many times an hour. A difference of 10 seconds
adds
> >>>>up to hours a week in saved time, and since I'm easily distracted
(who
> >>>>isn't?) a fast compiler also helps to keep me in flow.
> >>>>_
> >>>
> >>>
> >>>If you dont make errors, use functions wrong, forget you changed a
> >>>variable name, etc. then what I said certainly doesnt apply to you.
> >>>
> >>>Unfortunately, I make lots of mistakes and something (either a
> >>>compiler, an editor, or a person) needs to point them out to me.
> >>>
> >>>Hank
> >>>
> >>>_______________________________________________
> >>>osflash mailing list
> >>>[email protected]
> >>>http://osflash.org/mailman/listinfo/osflash_osflash.org
> >>
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> >>
> >
> >
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>
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