And don’t use the tree component in
Flash when integrating swf’s in Director.
From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luke Bayes
Sent: zaterdag 12 november 2005
0:59
To: Open Source Flash Mailing List
Subject: Re: [osflash] starting
large offline flash project
I just wanted to
emphatically second John Dowdell's statement.
If you're planning on delivering vast quantities of large media content, you
will probably be better served by Director. Keep in mind that Director and
Flash *do* integrate nicely. You can still build out your core business logic
in ActionScript if that's where your skills / interests remain, but the
Director run time is much more robust when it comes to managing the loading and
unloading of large media assets.
I do want to take issue with the comment above about, "Extreme programming
is fine for hobby projects". I don't believe you mentioned XP anywhere in
your post, and XP does not equal "no process at all"... XP does not
encourage customers to radically change an entire project throughout it's life
cycle. It actually helps educate customers about the real cost of change and in
my experience, actually helps prevent them!
If you are considering taking on a large, code-driven Flash application, I
would strongly encourage you to do some research on at least Test-Driven
development and to pick up AsUnit (www.asunit.org)...
TDD is an appropriate development process regardless of what project management
process you choose - even the waterfall die-hards strongly encourage unit
testing.
Good Luck,
Luke Bayes
www.asunit.org
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