hello boris,

i think this can help
http://www.flashant.org/index.php?p=429&more=1&c=1

On 11/16/05, Boris BEAULANT <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> For an important Flash game project, I would like to build all my
> graphics assets in a single .SWF file used as "Library".
> To do this I decided to use *Swfmill* because it can merge multiple
> files in a single one.
>
> First, all my graphic elements were made with MM Flash Authoring Tool 8
> and published in their respective .SWF in "Flash 8" format (use new fl8
> filters).
> Those .SWF can have graphics elements on "stage" or directly in
> "library" with linkage.
> To merge all this I use an XML file and *swfmill simple gfx.xml gfx.swf*
> command.
>
> Format of XML :
> <movie version="8">
>    <frame>
>       <library>
>          <clip id="element1" import="./path_to_graphics_swf/stage.swf"
> />          // If graphics element is on "stage"
>          <clip import="./path_to_graphics_swf/lib.swf" />
>                      // If graphics elements are in "library" with
> correct linkage
>       </library>
>    </frame>
> </movie>
>
> This make a final "gfx.swf" that I use with MTASC to inject AS code.
>
> *But after several tests, I realise that all of this works fine if
> originals .SWF were published in "Flash 7" format but faild or work bad
> (shapes mixed) if I published them in Flash 8*
> (For exemple "attachMovie("element1", "mc", 1);" show the elements in
> the first case (flash 7) and create the movieclip but doen't show
> anything in the second case (flash 8))
>
> Then My questions are :
> - *Is there a new Library Format in Flash 8 published SWF that Swfmill
> doesn't understand ?*
> - *Am I the only one in this case ?*
> - *Is there an other solution do to this ?*
>
> Thanks,
> Bo
>
>
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>


--
julien

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