>hi.
 >
 >although I tried very hard, I never managed to do such a thing so far
 >(in Flash 7).
 >maybe you should explain more:
 >are they really "looped" ? via sound.play() or via a onsoundcomplete
 >event ?

I am using mc.s.start(0,60)


>is your problem related to the fact that flash seems to add
 >silence in the end of mp3s (I've tried looping the very end of a sound
 >object to do frequencies, but it doesn't work for dynamic mp3s) ? or
 >is your synchronization "frame-based" ? do your sounds desyncronize or
 >are they still starting at the same time but the whole loop isn't
 >always the same length in flash ?
>
the loops seem to start together ok, but they drift out of synch, even
though the mp3 files are exactly the same size. I have tried making the
first mp3 as long as the whole song but it did not help.
>
>are your sounds loaded dynamically ?
 >

Seven mp3s are loaded dynamically from a list of filenames.

>
>
> >+++++
> >clemos
> >
> >On 12/5/05, Mark Ireland <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi, I need some clues on getting Flash to play mp3 sound loops in 
>sync.
> > >
> > > I have an app that plays long 7 mp3s (of exactly the same length) in
> >sync
> > > but I am unable to mod it for loops.
> > >
> > > Thanks

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