>hi. > >although I tried very hard, I never managed to do such a thing so far >(in Flash 7). >maybe you should explain more: >are they really "looped" ? via sound.play() or via a onsoundcomplete >event ?
I am using mc.s.start(0,60) >is your problem related to the fact that flash seems to add >silence in the end of mp3s (I've tried looping the very end of a sound >object to do frequencies, but it doesn't work for dynamic mp3s) ? or >is your synchronization "frame-based" ? do your sounds desyncronize or >are they still starting at the same time but the whole loop isn't >always the same length in flash ? > the loops seem to start together ok, but they drift out of synch, even though the mp3 files are exactly the same size. I have tried making the first mp3 as long as the whole song but it did not help. > >are your sounds loaded dynamically ? > Seven mp3s are loaded dynamically from a list of filenames. > > > >+++++ > >clemos > > > >On 12/5/05, Mark Ireland <[EMAIL PROTECTED]> wrote: > > > > > > Hi, I need some clues on getting Flash to play mp3 sound loops in >sync. > > > > > > I have an app that plays long 7 mp3s (of exactly the same length) in > >sync > > > but I am unable to mod it for loops. > > > > > > Thanks _________________________________________________________________ ASUS M5 Ultra-slim lightweight is Now $1999 (was $2,999) http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fwww%2Easus%2Ecom%2Eau%2F&_t=752129232&_r=Hotmail_tagline_23Nov05&_m=EXT _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
