Found a negative number error in my parser code, it seems to work OK.

It should be fairly fast already, as it renders each Shape to a 3D texture.
My PlaceObject should have better performance than the Flash player's, but
GDI+ which I use for the curve rendering isn't very optimized.

I'd like to take the curve rendering to the next stage and implement it with
pixel shaders (Loop/Blinn method), which should give magnificent performance
comparable with Avalon HW accelerated vector graphics.

Anyone working on that already?

/Jonas


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