This is so cool!
Even 'Natural Entry Method' is now possible (what's in a name...), just
checked.
Thanks!
Tim Knip
For die-hards:
1. create class extending MovieClip (Main.as)
2. in project settings:
- UseMain: false
- save to: 'classes.swf'
4. create 'library.xml' for swfmill:
<?xml version="1.0" encoding="utf-8" ?>
<movie width="220" height="28" framerate="31">
<background color="#ffffff"/>
<frame>
<clip import="classes.swf" />
<library>
<clip id="app" class="Main" />
</library>
<place id="app" name="app" depth="100" />
</frame>
</movie>
5. add post-build step to project-settings:
<YOUR_PATH_TO_SWFMILL>\swfmill.exe simple library.xml natural_entry.swf
I love it ;-)
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens
Philippe
Verzonden: donderdag 12 januari 2006 12:41
Aan: Open Source Flash Mailing List
Onderwerp: [osflash] [ANN] FlashDevelop beta8 release
Hello,
The FlashDevelop team is proud to announce the new beta8 release, with
lots improvements thanks to a growing community of FlashDevelop users
and developers.
Beta8 changes & download (2.2MB):
http://www.flashdevelop.org/community/viewtopic.php?t=164
Features:
http://www.flashdevelop.org/community/viewtopic.php?t=23
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