I'm all for pushing displacement maps to the extreeeme, and I
surely don't think we've yet seen all they can do, but for this
particular purpose I'd be inclined to spend more time pursuing
an AS3 approach.  That's not to say that in AS2 we shouldn't
> look at what exactly is the bottleneck (obviously
> rendering is one, although there might be other fun stuff to take
> a stab at).


On 1/28/06, Patrick Mineault <[EMAIL PROTECTED]> wrote:
Right. I'm still thinking there might be a way to make this all
significantly faster. I have a feeling that there may be some
non-trivial optimizations to be done. I have a lot of faith in the
DisplacementMapFilter despite its quite obvious shortcomings. We'd have
to look at what exactly is the bottleneck (obviously rendering is one,
although there might be other fun stuff to take a stab at). Dynamically
generating DisplacementMapFilter maps from a few base maps and doing
some quick and dirty interpolation steps using add, subtract and a lot
of hacking might work out decently. Of course, it's understood that you
can't simply compose two displacement maps and obtain the intermediate
one since it's all likely globally non-linear but it might be
non-trivially quasi-linear for small enough displacement map
differences, and that might be enough to make it useful. Just a thought.

Back to Lagrangian mechanics now...

Patrick

//I'm not on FlashCoders so I'm responding here.

Alan Shaw wrote:

> On 1/28/06, *Patrick Mineault* <[EMAIL PROTECTED]
> <mailto: [EMAIL PROTECTED]>> wrote:
>
>     4 fps here too. There's probably some decent optimizing to do
>     here. What
>     method is used to transform the bitmaps?
>
>
> Oops, we've managed to get this discussion split into two threads, one
> at osflash and one at flashcoders.  In gmail it all looks like one
> "conversation."  It would be nice if all responses would once again go
> to [email protected]
> <mailto:[email protected]>.
>
> As for the transformation method, I mention this in my blog at
> http://nodename.com/blog/2006/01/27/the-sandy-as2-3d-api-and-a-flash-cubic-panorama-tutorial/
> where I also point to the Sandy tutorial that introduces this swf.  I
> didn't plan for people to see the swf without reading the tutorial first!
>
> -A
>
> *
>
>
> *
>
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