Aral Balkan wrote:
> Hi Martin,
> 
>> although the flash player is a different kind of beast to the java vm, 
>> having different vm's for java hasnt hurt it at all
>>
> The big difference here is that Java never achieved write-once, 
> run-anywhere. Flash -- for all practical considerations -- has.

well, i suppose thats true to some degree, as i said, it depends on what your
practical considerations are. Of course the phrase 'write once, run somewhere'
doesnt have quite the same ring to it. :)

> This is a big advantage and I would be loathe to see the Flash Platform 
> lose it.

me too...all im trying to say is lets do what we can to make sure that
alternative players live up to our expectations. we cant stick our heads in the
sand and pretend they aren't going to happen. Those of us with access to linux
boxes and more esoteric platforms can keep our eyes on Gnash, test it, send bug
reports etc...

One thing i will add is that I know from working in the mobile games industry
that there has been great interest in using flash to develop UI's for a number
of reasons, lots of designers know flash, flash programmers are generally
cheaper than C / C++ programmers etc. The main problem was not having a player
available for the platforms.
We always kept an eye on any attempts at building alternative players. Sure,
FlashLite 2.0 will make a big step forward for that industry but at the company
I worked for would always prefer an open source solution over a closed one.
Mainly for reasons of integration with the renderer, with the comms layer, for
performance tuning etc..

In my opinion its not just flash in the browser or on the desktop which will
make it into the 'Flash Platform' its achieving a much wider sense of ubiquity
(if that isnt a linguistic oxymoron..)

thanks,

Martin



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