Simply inject the code you need into the swf.
Cheers,
Ralf.
On 3/9/06, Grant Davies <[EMAIL PROTECTED]> wrote:
Hey guys, I've not used swfmill as I still like the flash ide for asset
creation, but I have a problem that swfmill may be able to solve but I
need some swfmill experts to tell me if this is possible.
I have basic "template" swf file that has some graphics in it and I want
to create a new swf, with some code on the main timeline that tells the
swf what class it should use to do its work, for example if I was to do
it manually I would do in frame 1 of my movie clip
attachMovie("ApplicationForm1", "applicationForm1", 10);
// force import of data class
var data:DataClass1;
applicationForm1.setDataClass("DataClass1");
applicationForm.initialize();
So what I'd like to do is create this simple swf with graphics, use swf
mill to pull that swf into a new swf AND have swf mill add the code I
just showed.
Is this possible with swfmill ?
Grant
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