I'm having a rather strange problem with extremely simple float calculations failing, take the following example:
var float1:Number = 1 - (0.3 + 0.6 + 0.1); trace(float1); => 1.11022302462516e-16 var float2:Number = (1*10) - ((0.3*10) + (0.6*10) + (0.1*10)); trace(float2); => 0 Can someone explain what the heck is going on here? I'm making a loan interest calculator for a client with some pretty big numbers making this sort of accuracy problems a huge issue. -- Regards, Simen Brekken _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
