Hi Sascha, thanks for the advice. Diego. On Tue, 30 May 2006 22:07:47 +1200, Sascha Balkau <[EMAIL PROTECTED]> wrote:
> Hi Diego, > > Patterns in Game Design is the correct title but this would be the one > book > I would drop from my collection if I had to because it's not really > useful. > It doesn't have any practical examples but is just a collection of > describing elements that are common in games. Overall this book is super > theoretical! > When I bought it I thought I can get a 'Head First Design Patterns' for > Games, but it's not like that! > > Programming Game AI by example on the other hand is very useful and I can > strongly recommend it. Many practical examples (in C++) and a lot of > stuff > to learn from. > > Sascha > > > >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >> On >> Behalf Of Diego Guebel >> Sent: Tuesday, 30. May, 2006 06:31 >> To: Open Source Flash Mailing List >> Subject: Re: [osflash] Your beloved Books! >> >> Hi Sascha, >> I'm interested on "Patterns in Game Design". Is that the exactly name of >> the book? I looked for that in amazon with no luck. >> BTW how did you find "Programming Game AI by example". This is my next >> book in the list to buy.... >> Cheers, Diego. >> >> On Tue, 30 May 2006 02:57:11 +1200, Sascha Balkau <[EMAIL PROTECTED]> >> wrote: >> >> > I'm currently reading these books (or at least they are laying around >> my >> > desk ;) . >> > >> > >> > ActionScript Animation - Making Things move >> > >> > Head First Java 2nd Edition >> > >> > Head First Design Patterns >> > >> > Java Cookbook >> > >> > SWT/JFace in Action >> > >> > Programming Game AI by example >> > >> > Game Character Development with Maya >> > >> > . The last one is the one I'm currently studying, great book but > probably >> > not much of interest for coders. >> > >> > >> > In the shelf I got the following books . >> > >> > EAS 2.0 >> > >> > AS Cookbook >> > >> > Flash Hacks >> > >> > Flash MX 2004 game design demystified >> > >> > Flash MX 2004 Game Development >> > >> > Flash MX 2004 Games Most Wanted >> > >> > Foundation XML for Flash >> > >> > Patterns in Game Design >> > >> > Swords & Circuitry: A Designers Guide to Computer Role-Playing Games >> > >> > >> > Oh . and 'Assembler ist keine Alchemie' (A german book about Assembler > on >> > the C64 ;) >> > >> > >> > >> > Sascha >> > >> > >> > >> > >> > _____ >> > >> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On >> > Behalf Of Marcelo de Moraes Serpa >> > Sent: Monday, 29. May, 2006 12:08 >> > To: [email protected] >> > Subject: [osflash] Your beloved Books! >> > >> > >> > Hello List! >> > >> > What flash book have you read/are reading/recommend reading? >> > >> > What book you still keep at your desk as a reference? >> > >> > It would be nice to share this with others... you could also cite >> > non-flash >> > books if it realle made the difference in your life :) >> > >> > I have Flash 8 ActionScript Bible, JavaScript The Definitive Guide, >> The >> > PHP >> > Anthology, The Art Of Stress Free Productivity... among others... >> > >> > Cheers, >> > >> > Marcelo. >> > >> >> >> >> _______________________________________________ >> osflash mailing list >> [email protected] >> http://osflash.org/mailman/listinfo/osflash_osflash.org > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
