you can load runtime shared libraries using a loadMovie command before having an instance on the Stage. Eg. have you preloader on frame 1, using loadMovie on empty movieclips to download all your shared library swf files. Then have the actual instance of the shared library (necessary for access to linked library items inside the library swf) on frame 2. while the preloader is running you should have normal playback in any nested movieclips. Then when the preloader has finished and the playhead moves to frame 2, the same swfs are loaded instataneously from the browser cache as shared library swfs.

hope this helps

Rob

On 7/17/06, Dan Course <[EMAIL PROTECTED]> wrote:
Hi OSFlash lovers,

Am having a bit of Flash library Fun...

So I can leave flash files available for other developers to get into
and change without halting me, I've created some shared libraries with
their assets in, which I load up during a pre-loader, putting an
instance of them onto the stage to prepare them.

But, every time a Shared library item is loaded in, the playback of
all Movies (nested, and not just root) stop completely, which is the
problem.

Has anyone had this before? And is there a better way to be dealing
with shared objects? I've tried the loadMovie and the MovieClipLoader
Class, but they don't load the movies into the library, just to the
stage...

Thanks,

DanC
07790 13 83 23
[EMAIL PROTECTED]

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Rob Bateman
Senior Creative Developer

Mobile: 07714 329 073

[EMAIL PROTECTED]     |    http://www.akqa.com

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