One thing that might help troubleshoot this is Xray
http://osflash.org/xray. It allows you to actually see what got
included in your SWF without resorting to trace statements. Not that
this is going to solve your problem, but hey, at least you will be
able to see that it's going wrong and what parts aren't being loaded
right away.
I hope that helps.
Also, another thing is that MovieClips with linkage identifiers in the
library don't work once loaded into another SWF. So, if you are doing
that, then this could be your issue.
-Chris
On 8/2/06, Guillaume Abbe <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> i'd like to use shared libraries to import graphic symbols into my main swf.
> I'm using swfmill to create the sharedSymbols.swf with something like this:
>
> <?xml version="1.0" encoding="iso-8859-1"?>
> <movie width="1024" height="768" framerate="30">
> <background color="#ffffff"/>
> <frame>
> <library>
> <clip id="symbol1" import="library/symbol1.png"/>
> <clip id="symbol2" import="library/symbol2.png"/>
> </library>
> </frame>
> </movie>
>
> And then i load the sharedSymbols.swf in my main movie but when i try to
> attach symbols with attachMovie like this : _root.attachMovie("symbol1",
> 0) for example, nothing appears.
>
> Don't know if it's possible but i know that i'm going crazy with
> import/export assets
>
> If someone can help...
>
> Guillaume
>
> ps : sorry for my bad english
> pps : it works for fonts with this method :
> http://www.v-i-a.net/blog/archives/000043.html but not for symbols
>
>
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>
>
>
>
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