In Windows, 2D is still almost nothing more than blitting. I know exactly zero applications that take advantage of hardware accelerated antialiasing, except when scaling video. Nothing that a video card does currently makes photoshop any faster, though GPUs these days are much better at CPUs at doing filters and it's conceivable that it *could* take advantage of the video card.
Either way, any video card you can buy supports all of these things.. MPEG acceleration has been commonplace since 1998 or so. And "sprites"? Come on. Nobody actually bothers with that shit, and they never really have (not since 1996 anyway). That's why Mac OS X uses OpenGL (and only OpenGL) for acceleration. -bob On 9/3/06, Dave Mennenoh <[EMAIL PROTECTED]> wrote: > I think you need to do a little catch-up reading past 1989... 2D > acceleration is a lot more than blitting - which is being replaced by > hardware accelerated sprites anyway. 2D hardware stuff can include > antialiasing, video (MPEG algo's built in), "sprites" and more... If you > think 2D is nothing more than blitting you're _way_ off base. > > Dave - > Adobe Community Expert > www.blurredistinction.com > http://www.adobe.com/communities/experts/ > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
