> allocated from the program stack. The uninitialized data you see in a > handshake packet is return addresses, function parameters and local variable > allocations previously used in other parts of the program!
Bad bad bad. That's a potential security hole, since the player is sending unitialized memory, it might contains anything - including part of your passwords and SSH keys. Can we get Adobe to fix that thing ?? Nicolas _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
