hi all

it's maybe a bit off thread, but here's my story and opinion with osflash:

you all talk about IDE, and about the lack of community around the
different open source flash project.
honestly, I have been very interrested in open source flash, and I'm
not *really* a newbie in programming in general (I mean: I know
programming rather more than the average Macromedia Flash User), but
still it's way too difficult to actually get all working (so much time
to actually figure out how to make an "hello world" swf, so many tools
and ways to do it, ... I think I spent more than a day to just install
the stuff, setup, and just understand what was going on, what were the
difference between this setup and that setup...).

I was really motivated: I'd love to switch totally to linux, and Flash
is almost the only thing that makes me stay on Windows.
but I think all that is really not documented enough, and just *can't*
go popular...

To me the question of the IDE is : the community already has lots of
tools, and it's already _possible_ to make a Flash app only with open
source tools. The first thing the community has to do is probably to
make the existing tools more popular by making them more accessible,
documenting them in different ways...
Then the community would grow, and the development of new features
would probably have better support...

as you understand, my knowledge in all that is quite small, and what I
would really appreciate (and I guess I'm not the only one) would be
(for exemple) a Eclipse distribution specialized in swf making, which
would work almost "out of the box", rather like the EasyEclipse
distributions (although my guess is that I don't actually get the
point of eclipse itself, and just don't understand why one needs such
a complex and complicated machine only to make a "hello world" or a
swf presentation).
or rather something even more simple like a bundle with haxe, a simple
text editor like scintilla customized for haxe programming (which I
guess is not to complicated to do), the few exemples that are on the
website, the api docs in html format, so you have a simple and
accessible but yet powerful solution to start with.

I know saying that is alreadt asking lots of extra work to the
community (I mean: to the people who have more knowledge than I in all
those topics), but I think it's almost the only way to make the
community grow, which would, finally, make the community more dynamic,
and probably more efficient, by better supporting each other.

to me the developpers here already do an awesome work, spending lots
of time, but now we're at a point when there's something missing for
the whole Open Flash Project to develop further: a little more
popularity.
because obviously all that is awesome (for exemple, running an open
source flash server was just like a dream two years ago), but too
badly documented and to hard to get into to be supported by the
community of average flash designers...

I hope I'm not too rude, but it's such a pity.

++++++++
clemos

On 9/5/06, Martin Heidegger <[EMAIL PROTECTED]> wrote:
> I know the good points of haXe, Nicolas ;)
> But it doesn't change anything at the fact that
> debugging in IE sucks and IE6 has a looot of bugs.
> And this is what frightenes Ken (and he does it for
> his own good).
>
> sorry for confusion.
> Martin.
>
> PS.: haXe rules ;)
>
>
>
> 2006/9/5, Nicolas Cannasse <[EMAIL PROTECTED]>:
> > > Oh by the way: Some JavaScript version do not support exceptions and/or
> > > a lot of other constructs - is there a JSVersion flag in haXe?
> >
> > haXe is ensured to work with current generation of browsers JS engines
> > (IE6/7, Firefox, Safari, Opera). In general what you would do to ensure
> > cross-browser compatibility is to define a small class that wrap the
> > things in an abstract way :
> >
> > function setColor( rgb : Int ) {
> >     if( js.Lib.isIE )
> >         ....
> >     else
> >         ....
> > }
> >
> > The advantage over JS is that you don't have to manually manage a lot of
> > small includes (or several huge ones like in other JS frameworks). All
> > the classes needed - and only these - are generated into one single .js
> > file.
> >
> > Nicolas
> >
> > _______________________________________________
> > osflash mailing list
> > [email protected]
> > http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
>
>
>
>
> --
> ICQ: 117662935
> Skype: mastakaneda
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>
>
>

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