Alias™ wrote: > Hi Bjorn, > > Well, there are lots of things which would work differently in F9/AS3, > so a decent tween/animation library would definitely be useful. My > thought was that if it was easy to allow other people to extend and > make their own effects/tween filters, then it would be useful and > worthwhile. Consider the possibilities of perlin noise/bitmapdata > effects, and you have a huge canvas available to you. This is one area that NONE of the current tween engines really deal with. They are centered more around drawing, animating and coloring. What would be spectacular is a way to use some of the WIS math library classes and be able to create simple textures, noises as well as maybe tween them. I think doing libs in AS2 will be powerful for quite sometime. Many developers will stay with AS2 that are not concerned with creating business applications the size of Texas. Here is a link to the WIS lib since I never really see it mentioned on the lists or on the OSFlash site. I have gained countless things from this library.
I use these: http://members.shaw.ca/flashprogramming/wisASLibrary/wis/math/geom/util/Noise.as http://members.shaw.ca/flashprogramming/wisASLibrary/wis/math/geom/util/Texture.as here is the main package page: http://members.shaw.ca/flashprogramming/wisASLibrary/wis/index.html I like this stuff cause it is heavily documented and has examples of usage. Enjoy.. > > HTH, > Alias > > On 11/09/06, *Bjorn Schultheiss* <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > I think Flash 9 (Penner) AS3 Tweening/Animation will be something > special. > Has anybody got any idea of what we might see besides what we have > already > seen in AS2? > > > Regards, > > Bjorn Schultheiss > Senior Flash Developer > QDC Technologies > > -----Original Message----- > From: [EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>] On > Behalf Of [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > Sent: Monday, 11 September 2006 11:56 AM > To: Open Source Flash Mailing List > Subject: Re: [osflash] Tweening filters > > Hmm, I thought you said you'd checked out Fuse? ;) > www.mosessupposes.com/Fuse <http://www.mosessupposes.com/Fuse> > > Fuse Kit has a thing called FuseFMP, which is a rewrite of FMP > from Germany. > I adopted it at the exact moment in building my thing that you're > at now, > scratching my head I came across it and shouted eureka!, then > updated it to > as2 and integrated it on in. It does these mysterious things you > speak of - > sorta have to cache then rewrite the filter each update. > It's open source and modular so you can use it for your stuff if > ya want. > > So in Fuse, to tween filters you do this. > // setup (once) > import com.mosesSupposes.fuse.*; > ZigoEngine.register(FuseFMP); // enables the filter-mgt util for > tweening > > // later do some tweens using the convention // > short-filtername+"_"+propname ZigoEngine.doTween(clip1, > "DropShadow_distance", 50, 1); > > // or if you also register FuseItem you can use Object Syntax, > ZigoEngine.doTween( {target:clip1, DropShadow_distance:50, > seconds:1 }); > > > Does the OS flash world need another tweening engine? > > Well you might want to take a look at the pdf at my site. If you > want to > write an as3 one then go for it. Personally I think that both > Uhlmann's kit > and my kit have pretty much filled the voids in as2, but then Adobe is > working with Penner on their next round of classes so it seems > like a waste > of time at this exact moment. > > I feel like the smart thing to do is to wait until 9 comes out and > use the > tools they create for a while. That may be end of story, or maybe > there will > be some room to make an extra syntax layer like fuse sequencing or > whatever > you're working on. It's good that Adobe is addressing these gaps. > > PS, great new Fuse video tutorial at www.gotoandlearn.com > <http://www.gotoandlearn.com> ! > (Thank you Lee!) > > moses > > > > > > Hi guys, > > > > I'm being quite lazy by not figuring this out by myself, but I > > thought I might be able to get some useful insight into this. > > > > I'm working on a tween manager program, which is not unlike Fuse in > > that it uses queues of objects to handle complex sequences of > tweening > > data. > > Anyway, > > all that works fine, but I'm now looking to make it work for filters > > as well. > > > > As I understand, the MovieClip.filters property returns a *copy* > > rather than a reference to the mc's filterlist. If this is correct, > > his makes my job slightly trickier, as my current system relies on > > just modifying the reference to an object property, and the changes > > are updated automagically. > > However, with filters, this doesn't work, possibly because of the > > copy/reference issue. This means I'll have to take a copy of the > > object's filterlist for each tween, tween it, and reassign it > every frame. > > > > Does this sound right, or totally insane? Has anyone done anything > > similar before? > > > > Also...in order to make a purely code based post on topic for this > > list, I have a (somewhat philosophical) question. > > > > Does the OS flash world need another tweening engine? Or are there > > enough out there already? Of the ones that are there, what do people > > like/dislike about them? Which one is your favourite? > > > > Cheers, > > Alias > > > > > > > > _______________________________________________ > > osflash mailing list > > [email protected] <mailto:[email protected]> > > http://osflash.org/mailman/listinfo/osflash_osflash.org > <http://osflash.org/mailman/listinfo/osflash_osflash.org> > > > > > _______________________________________________ > osflash mailing list > [email protected] <mailto:[email protected]> > http://osflash.org/mailman/listinfo/osflash_osflash.org > > _______________________________________________ > osflash mailing list > [email protected] <mailto:[email protected]> > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > ------------------------------------------------------------------------ > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
