The netdebugger.swf suck!.
If you patch the *.as files you can compile with MTASC with the -mx flag unselected. and you can use the components without problems.
These files should work only for MTASC.I suggest you that make a copy of the original classes.  F:\MMclassespatched\ for example. and point to it in the -cp param.

Best.


On 9/20/06, Michael Stuhr <[EMAIL PROTECTED]> wrote:
aaron smith schrieb:
> it shouldn't be any different.
>
> check out these remoting classes that make remoting in as 2 easier..
> less code...
>
> http://www.5etdemi.com/blog/archives/2006/03/cinqetdemiremoting-a-tiny-but-useful-remoting-library/
>

thanks for the link, i think i'll have a look, when i get a "hello world" trace. but since
then i try to find out what i am doing wrong, since i can't even get any connection.

ok. so here's what i have done to simplify my code :

<CODE>

import mx.rpc.*;
import mx.remoting.*;
import mx.remoting.debug.NetDebug;


class Main
{
        // content holder
        var Application:MovieClip;
        // application initialization

        static var application:Main;
        static var parent:MovieClip;

        /**
        * Content creation
        */
        function Main()
        {
                // some debugging tests
                NetDebug.initialize();  // initialize NCD
                 NetDebug.trace("Hello world");
        }



        /**
        * Application entry point
        */
        static function main(scope:MovieClip)
        {
                parent = scope;
                // create the content
                application = new Main();
        }
}

</CODE>

my fd-project settings:

<?xml version="1.0" encoding="utf-8"?>
<project>
   <!-- Other classes to be compiled into your SWF -->
   <classpaths>
     <class path="classes" />
   </classpaths>
   <!-- Output SWF options -->
   <output>
     <movie input="" />
     <movie path="test.swf" />
     <movie fps="31" />
     <movie width="300" />
     <movie height="300" />
     <movie version="8" />
     <movie background="" />
   </output>
   <!-- Build options -->
   <build>
     <option verbose="False" />
     <option strict="False" />
     <option infer="False" />
     <option useMain="True" />
     <option useMX="True" />
     <option warnUnusedImports="False" />
     <option traceMode="FlashOut" />
     <option traceFunction="" />
     <option libraryPrefix="" />
     <option excludeFile="" />
     <option groupClasses="False" />
     <option frame="1" />
     <option keep="True" />
   </build>
   <!-- Class files to compile (other referenced classes will automatically be included) -->
   <compileTargets>
     <compile path="classes\Main.as" />
   </compileTargets>
   <!-- Assets to embed into the output SWF -->
   <library>
     <!-- example: <asset path="..." id="..." update="..." glyphs="..." mode="..."
place="..." sharepoint="..." /> -->
   </library>
   <!-- Paths to exclude from the Project Explorer tree -->
   <hiddenPaths>
     <!-- example: <hidden path="..." /> -->
   </hiddenPaths>
   <!-- Executed before build -->
   <preBuildCommand />
   <!-- Executed after build -->
   <postBuildCommand alwaysRun="False" />
   <!-- Other project options -->
   <options>
     <option showHiddenPaths="True" />
     <option testMovie="NewTab" />
   </options>
</project>

so in my understanding it should give me an output to the NetDebugger.swf, right ?

but it does so only when i compile without the -mx flasg (<option useMX="False" />)
but i want to use a library swf with v2 components, so i'll have to use the -mx flag, right ?

what if i patch those files (like described here:
http://osflash.org/mx_v2_components_patch?s=mxpatch) can i use those files later, when i'm
developing in the Flash IDE, or would this be a one way ?

micha

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