Yah, one of the C++ in our shop wants to rewrite a C++ thick client in AS3, but a piece of the current client pulls down a live audio stream from an Asterisk telephony server. So the issue is the data is a stream of packets rather than a url to a file.

Writing the low level decoding isn't an issue, but finding a way to "trick" flash into treating raw bytes as sound is an issue. He's played around with the hack that's explored on flashcodersbrighton <http://www.flashcodersbrighton.org/wordpress/?p=9>, but the choppiness of playback is a show stopper.

If anyone is aware of optimizations or other techniques which would make this work, I'd be appreciative.

Brooks


John Grden wrote:
hey Brooks, are you trying to simply load external mp3's and don't
care about whether it's streamed or not?  what is it you're trying to
do exactly?

On 12/8/06, Brooks Andrus <[EMAIL PROTECTED]> wrote:
Anyone if there's any way to play back audio from a byte array? I'm
basically looking for the ability to play back an audio stream from a
server without a Flash Media server.

Regards,

Brooks

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