> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Ray Chuan
> Sent: Tuesday, December 19, 2006 11:49 PM
> To: Open Source Flash Mailing List
> Subject: Re: [osflash] Classpathing problems with FAME
> 
> Just because you can navigate to the source file doesn't mean the
> compiler can, you must add that directory to the classpath of mtasc
> using -cp.
> 
> What are your Flashout options?
[--steve--] 

I used the Additionals tab to insert a -cp: 
C:\mtasc-1.12\mtasc.exe  -swf Q:\web\TTSRoot\Campus\Campus.swf -cp
C:\EclipseWorkspace\Campus_JS\src -main AppController.as -trace
com.blitzagency.xray.util.MtascUtility.trace -mx  -cp c:\ClassPath  -cp
"C:\Program Files\Macromedia\Flash 8\en\First Run\Classes"

This is still without being able to enter anything into the 'Properties |
AS2 Classpath' box. That's _gotta be part of my problem.

> 
> On 12/20/06, Stephen Hueners <[EMAIL PROTECTED]> wrote:
> > I'm new to FAMES so undoubtedly I'm this is something obvious but I've
> > stepped thru a number of 'Getting Started' tutes without seeing this
> issue
> > addressed...
> >
> > I'm having problems correctly referencing external classes. For example,
> > attempting to use xRay I've pulled down the latest package and pasted in
> > John's sample code but 'log' tosses an unknown type error.
> >
> > import com.blitzagency.xray.logger.XrayLog;
> >
> > class EntryClass{
> >
> >   private var tfOutput:TextField;
> >   private var mcScope:MovieClip;
> >
> >   function EntryClass(scope:MovieClip) {
> >     log = new XrayLog(); //tosses error.
> >   }
> >
> > Other classes from the same folder structure _are being found but are
> > refusing to trace back statements (flashout's trace) placed in the
> > constructors. I _am able to navigate to the given .as file so why
> wouldn't
> > the compiler be able to find it?
> >
> > I guess I'm looking for an overview of do's and don'ts regarding project
> > configuration (window platform) and can cause these sorts of niggles.
> >
> > For example, do I have to use ASDT's New File/Folder creation method or
> can
> > I just put the files where I want them via Explorer and refresh the
> project.
> > When I try....stuff shows up but like I say...strangeness ensues.
> >
> > When I add a linked folder to the src folder that points to c:\ClassPath
> > ...that should make all those classes available, right? Again...I can
> > navigate the files but ...strangeness.
> >
> > What's the secret behind enter a Classpath in the 'Properties | AS2
> > Classpath' box? When I enter 'C:\Classpath' (or c:/Classpath or
> > c:\classpathfinditdamnit) the dialog insists it doesn't exist.
> >
> > If I try to import a class that doesn't exist shouldn't the compiler
> > complain?
> >
> > Thnkx
> > --steve...
> >
> >
> > _______________________________________________
> > osflash mailing list
> > [email protected]
> > http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
> 
> 
> --
> Cheers,
> Ray Chuan
> 
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org


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