Sorry for the off topic post, but I was wondering if anyone has any ideas on how I can solve this problem.
I am trying to dynamically modify the alpha channel on a bitmap to build a gradient alpha. It seems that after dropping the alpha on the bitmap data, the color values become modified if I later increase the alpha value. I am figuring that this is some result of alpha pre-multiplying or something similar. My question is this: is there any way to be able to repeatedly rebuild a gradient alpha on an image with out keeping a known good copy of the image to base it on (I am trying to avoid large amounts of memory consumption). I have been unable to find anything with masks, filters, or bitmap data that works. I would greatly appreciate any information or ideas. Dan Shryock _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
