ah thanks man, I'll have to fix that link, I apologize for any confusion!

yeah, right now, you just use:

import com.blitzagency.xray.inspector.flex2.Flex2Xray

var xray:Flex2Xray = new Flex2Xray();

That's it  :)

From there, you can do simple introspection with the treeview.

I just updated the repository on Friday with some fixes to show
objects/arrays in the treeview and property inspector.

again, this is just very early stuff, and it's really experimental for me in
handling the data correctly and learning about different ways to view AS3
applications.

On 7/15/07, Rostislav Siryk <[EMAIL PROTECTED]> wrote:

Hi John,

I just noticed that link to wiki notes a bit broken, here's the
correct one (i hope...)
http://code.google.com/p/osflash-xray/wiki/Flex2_SWC_notes

Trying this new version just right now with holy tremor in arms...

BTW, have I missed it or there's no loaded at runtime version of
connector for flex2 at  the moment?

---
Xray is the Daemon.
Rost

2007/7/10, John Grden <[EMAIL PROTECTED]>:
> Sorry, here's the link to the SWC:
>
>
http://code.google.com/p/osflash-xray/downloads/detail?name=Xray_Flex2_Library_v0.5.swc&can=2&q=
>
> wiki notes:
> http://code.google.com/p/osflash-xray/wiki/PageName
>
>
> On 7/10/07, John Grden <[EMAIL PROTECTED]> wrote:
> > Just thought I'd update anyone who'd tried it out, I fixed a bug with
the
> Flex2Xray inspector (and possibly will affect the as3/cs3 component as
> well).   now the properties of an object clicked in the treeview
(snapshot)
> are shown in the property inspector.
> >
> > Changing most values does work via the Property Inspector, but some
are
> not working.  Mainly, primitives like strings, numbers, booleans work
fine.
> >
> > This is very early testing for the AS3 Inspection code, but if you
feel
> like trying it out, it does seem to work well.
> >
> > Just takes 2 lines of code in your flex2 app:
> >
> > import com.blitzagency.xray.inspector.flex2.Flex2Xray ;
> > private var xray:Flex2Xray = new Flex2Xray();
> >
> > just put that in at the entry point of your app, and it should work
with
> the latest Xray interface just fine.
> >
> > http://www.rockonflash.com/xray/flex/Xray.html
> >
> > and of course, the source is current here:
> > http://osflash- xray.googlecode.com/svn/trunk/
> > --
> > [  JPG  ]
>
>
>
> --
> [  JPG  ]
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>
>


--
----
Rost

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