Hi Mario.
I had a similar problem once. Got this solution from Grant Davies (thanx 
mate!!!!)

--- from Grants mail ---
The  clean class loader is pretty creative

1st thing, none of your assets/graphics.classes should exist on frame 1 of 
your fla, always frame 2 or later

I had to create a "seed" swf to do this, in the flash ide create a symbol 
called clearClassLoader

In frame 1 of this symbol, create a keyframe and add this code :

#initclip 0
_global.ASSetPropFlags(_global.com.tm, null, 0,2);
_global.com.myclass.=undefined;  // this will "wipe" the myclass class from 
memory
_global.com.myotherclass = undefined;  // this will wipte the myotherclass 
from memory
_global.com.mypackage = undefined; // this will wipe all classes belonging 
to the com.mypackage package.

#endinitclip

Make sure that symbol is set to export on frame 1 of your movie clip.
What this does now, is when this clip loads, before any symbols are loaded 
or put on the stage, it clears the classes you put in the code above.

----

i actually didn't do all the frame stuff that Grant suggested. I have an arp 
application loading forms and in these forms I have classes with the same 
names but different functionality. Problem is that Flash doesn't recognize 
that the class is different, so I just wipes the packages containing my 
classes, like Grant suggests in the example above.

good luck!

  Soeren



> I have this problem with an app that's loading and unloading externals swf
> via MovieClipLoader.  It seems like the classes definitions contained 
> within
> the loaded swfs are overlapping.
> For instance, we are loading different games from within a landing app. 
> If
> we load a game twice everything breaks and the app freezes.
>
> Any idea on this?  Any way to unload the loaded classes?
>
> thanks in advance
> cheers
> Mariano
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