Undefined method raise exceptions, ain't it ?
What kind of other error would you like to trace ?

I, for myself, use the sephiroth Flashtracer firefox extension, which  
is really faster that any LocalConnection (all swf logger aplications  
like Luminic and so) or ExternalInterface (flash to firebug bridge)  
to trace errors.
In order to capture all errors, I usually catch all exceptions in the  
main function and reroute them to a single trace().
It has the side effect that way users that use the debugger version  
of Flash just don't see anything.

Here is a the idea :
                public function Main(  )
                {
                        // Main exception catcher
                        try
                        {
                                Tracer.about();
                                // Beware that stage == null before MainLoader 
addchild.
                                addEventListener( Event.ADDED_TO_STAGE, onStage 
);
                        } catch( e:Error )
                        {
                                Tracer.error( "Main thread halted :\n" + 
e.message +"\nCall  
strack :\n"+ e.getStackTrace() );
                        }
                }

HTH

Le 23 févr. 08 à 21:06, Ralf Bokelberg a écrit :

> The player simply ignores errors like this.
> This is the same in AS3 btw., at least in this particular case.
>

----
Eric Priou
aka  erixtekila
Articles : http://www.v-i-a.net/inprogress
Oregano : http://www.v-i-a.net/inprogress/doku.php/oregano
Oregano forum : http://www.v-i-a.net/forum/



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