Look at tutorials 9 & 10, they probably answer your question:

http://papervision2.com/tutorial-list/


You need to make your viewport interactive (tute 9)

viewport = new Viewport3D(vpWidth, vpHeight, false, true);

You make your material interactive (tut 9 & 10)
material.interactive = true;

HTH

Glen

Timothy Garner wrote:
Next Problem....
Integrating Interactivity with the VideoStreamMaterial.
I'm using it to stream video onto planes.
How can I make the planes interactive? I want to be able to click on them to turn the cube to the correct video. Also, I have a question about Axis' It seems that when you rotate a 3D DisplayObject on the y axis it rotates it's native x and z axis with it, I want to be able to rotate the Object but still retain the origins. Thanks, Here's an example of what I'm working on. www.totalimagematrix.com/cube.html <http://www.totalimagematrix.com/cube.html> Tim G.
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Glen Pike
01736 759321
www.glenpike.co.uk <http://www.glenpike.co.uk>

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