Look at tutorials 9 & 10, they probably answer your question:
http://papervision2.com/tutorial-list/
You need to make your viewport interactive (tute 9)
viewport = new Viewport3D(vpWidth, vpHeight, false, true);
You make your material interactive (tut 9 & 10)
material.interactive = true;
HTH
Glen
Timothy Garner wrote:
Next Problem....
Integrating Interactivity with the VideoStreamMaterial.
I'm using it to stream video onto planes.
How can I make the planes interactive?
I want to be able to click on them to turn the cube to the correct video.
Also, I have a question about Axis' It seems that when you rotate a 3D
DisplayObject on the y axis it rotates it's native x and z axis with
it, I want to be able to rotate the Object but still retain the origins.
Thanks,
Here's an example of what I'm working on.
www.totalimagematrix.com/cube.html
<http://www.totalimagematrix.com/cube.html>
Tim G.
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Glen Pike
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www.glenpike.co.uk <http://www.glenpike.co.uk>
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