ok I just found that protect from import settings breaks MTASC... great, I lost 3 days for that.... maybe it's better to go in mountain and hunt deer....
Thanks Franck ----- Original Message ----- From: "zwetan" <[EMAIL PROTECTED]> To: "Open Source Flash Mailing List" <[email protected]> Sent: Saturday, August 30, 2008 7:48 AM Subject: Re: [osflash] MTASC >> so why can I compile with Flash CS3 without problems ? >> so i reinstalled MTASC 1.12 and copied again std8 into std >> with fullscreen code added and now I have always Frame 1 not found in >> SWF... >> so I think I will try another way because too much complicated to only >> compile >> a swf with a new as file. >> > > it would be simpler if you showed an example of a class > that do compile in Flash CS3 and does not compile in MTASC > > and maybe gives more details on how you did the compilation > like MTASC params etc. > and the Flash CS3 settings > > I mean you give very little infos > > it's like your other problem on hiting the 32K limit, > it's very unlikely you already had a 141K class compiling and working > > are those 141K the *.as class source code + comments :) ? > > more infos on the 32K _bytecode_ limits > > http://osflash.org/mtasc/howto#the_32k_frontier > > http://www.nabble.com/Patch:-eliminate-32-KiB-bytecode-limit-from-MTASC-td14696204.html > > zwetan > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
