Hello, I'm new to this list so forgive me if this isn't of interest.

I've been working on a flash based game using socket connections for 
real time communications. I wanted to build the server part in .NET but 
couldn't find much that was useful. I've done a bit of tcp socket stuff 
in C# but usually quite inefficiently (thread per socket etc), so I 
started building my own library that manages all the sockets on a single 
thread and is able to spawn threads for actions.

Would anyone be interested in helping me start an open source project 
with this? I really want to stress test and improve the performance, I'm 
not sure how sturdy it is at the moment, although I'm quite sure it's 
more scalable than the things I've built before.

Thanks,
Thom


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