The intrinsic classes are probably loaded into the swf. The actual native classes I bet are much larger than 2.6Kb.
On Feb 19, 2009, at 12:47 PM, Gil Birman wrote:

This was bugging me so a test confirmed what Arthur said to be correct.

Blank CS3 Project:

With Loading Types:
14,767 bytes

Without Loading Types:
12,130 bytes

... 12kb seems like a lot for a loader :(


On Thu, Feb 19, 2009 at 11:29 AM, Gil Birman <[email protected]> wrote: I've been using BulkLoader for a while, QueueLoader I have never tried. However, I noticed that both utilities will compile all the loading types into your project, instead of using some sort of plugin system. A while back I requested that BulkLoader implement a plugin system.

http://groups.google.com/group/bulkloader-users/browse_thread/thread/ad36e240db1f28db#

Arthur Debert claims that the savings in file size would be negligible, that "all native classes (Sound, MovieClip, Bitmap) do not make a difference on the compiled swf filesize, as they are native to the player. "

I wish this were true, but in my experience all those extra imports adds many kb to my project.

The thing I absolutely hate about BulkLoader is that the COMPLETE event will never fire if any item fails to load (even if you remove those items from the loader)

http://code.google.com/p/bulk-loader/wiki/HowToUseEvents

.Gil



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