The intrinsic classes are probably loaded into the swf. The actual
native classes I bet are much larger than 2.6Kb.
On Feb 19, 2009, at 12:47 PM, Gil Birman wrote:
This was bugging me so a test confirmed what Arthur said to be
correct.
Blank CS3 Project:
With Loading Types:
14,767 bytes
Without Loading Types:
12,130 bytes
... 12kb seems like a lot for a loader :(
On Thu, Feb 19, 2009 at 11:29 AM, Gil Birman
<[email protected]> wrote:
I've been using BulkLoader for a while, QueueLoader I have never
tried. However, I noticed that both utilities will compile all the
loading types into your project, instead of using some sort of
plugin system. A while back I requested that BulkLoader implement a
plugin system.
http://groups.google.com/group/bulkloader-users/browse_thread/thread/ad36e240db1f28db#
Arthur Debert claims that the savings in file size would be
negligible, that "all native classes (Sound, MovieClip, Bitmap) do
not make a difference on the compiled swf filesize, as they are
native to the player. "
I wish this were true, but in my experience all those extra imports
adds many kb to my project.
The thing I absolutely hate about BulkLoader is that the COMPLETE
event will never fire if any item fails to load (even if you remove
those items from the loader)
http://code.google.com/p/bulk-loader/wiki/HowToUseEvents
.Gil
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