Hi: Have you tried using Frustrum clipping yet? It might solve your problem:
_renderer.clipping = new FrustumClipping(FrustumClipping.ALL); But it will slow framerate on larger models. However, looking at your model now, this looks more like a z-sorting issue rather than a near-plane clipping issue. In which case, you might try using viewport layering, which I know nothing about but is described here: http://blog.zupko.info/?p=129 sjb > Hello, > > i loaded a 3D DAE Model and experience clipping issues when i rotate my > model around. Here is an example, where the white is showing through the > roof. > any ideas how to solve this? > > http://www.bilderload.com/bild/10054/clippingKGZRG.jpg > > thank you > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
