> I did some testing with live video streaming things, and as I recall it
> starting Flash 9 bitmap draw on a live video stream throws a SecurityException
> saying that you are not allowed to bitmap copy a stream doesn't meter if it's
> live or not.

Yeah.. That's a known issue.. Just wrap it in a try-catch. It will work
anyway.

> All the examples on the web use the user's webcam feed that allows draw on it.

Whats the fundamental difference? You might just want to draw on a layer on
top or grab the bitmap data of the video (I guess you already did that,
since you got the security error)

> The only way I can think of is to do this on serverside and send messages with
> object information on keyframes.
> Or you maybe can use some chroma keying and encode the video with
> transparency.

Depends a bit. If the video is all the same and you have backend technology,
you might consider to preprocess it on the backend. But if its different for
each user, I would do it frontend..

Niels


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