> I did some testing with live video streaming things, and as I recall it > starting Flash 9 bitmap draw on a live video stream throws a SecurityException > saying that you are not allowed to bitmap copy a stream doesn't meter if it's > live or not.
Yeah.. That's a known issue.. Just wrap it in a try-catch. It will work anyway. > All the examples on the web use the user's webcam feed that allows draw on it. Whats the fundamental difference? You might just want to draw on a layer on top or grab the bitmap data of the video (I guess you already did that, since you got the security error) > The only way I can think of is to do this on serverside and send messages with > object information on keyframes. > Or you maybe can use some chroma keying and encode the video with > transparency. Depends a bit. If the video is all the same and you have backend technology, you might consider to preprocess it on the backend. But if its different for each user, I would do it frontend.. Niels _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
