Hi Paul, The code looks fine and merges without problem (it hadn't changed since 2.0). The changes and now merged and submitted to SVN.
Robert. On 9/12/07, Paul Martz <[EMAIL PROTECTED]> wrote: > > > Prior to this change, if the receiving geometry has texture coordinates > outside the 0..1 depth map range, the geometry is rendered with ~0.5 correct > intensity due to contribution from the (zero intensity) texture edge. With > this change, that geometry is rendered at the correct intensity. > > You can see the problem in the osgshadow example if you hack the ModelThree > class to create a base/box with much larger horizontal extent. > > This change was made based on the 2.0 source. However, if you need the > change based off of current source, just look for the two "CLAMP_TO_EDGE" > lines that I added, and add them to current source. It's a trivial change. > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > 303 859 9466 > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
