Hi Paul,

The code looks fine and merges without problem (it hadn't changed
since 2.0).  The changes and now merged and submitted to SVN.

Robert.

On 9/12/07, Paul Martz <[EMAIL PROTECTED]> wrote:
>
>
> Prior to this change, if the receiving geometry has texture coordinates
> outside the 0..1 depth map range, the geometry is rendered with ~0.5 correct
> intensity due to contribution from the (zero intensity) texture edge. With
> this change, that geometry is rendered at the correct intensity.
>
> You can see the problem in the osgshadow example if you hack the ModelThree
> class to create a base/box with much larger horizontal extent.
>
> This change was made based on the 2.0 source. However, if you need the
> change based off of current source, just look for the two "CLAMP_TO_EDGE"
> lines that I added, and add them to current source. It's a trivial change.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> 303 859 9466
>
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>
>
>
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