Thanks J.P, fix now merged and submitted to SVN.

On 9/21/07, J.P. Delport <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I have been using the new VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode
> of the OverlayNode.
>
> I change the overlay subgraph dynamically and when I remove all the
> subgraph nodes that is inside the current main camera FOV (others
> outside still exist), the overlay texture does not update because of the
> early return in the traversal. I then get a kind of ghost texture moving
> around the terrain.
>
> The attached file fixed the problem for me, but I'm not sure if it is
> the best way to address the problem.
>
> regards
> jp
>
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