Thanks J.P, fix now merged and submitted to SVN.
On 9/21/07, J.P. Delport <[EMAIL PROTECTED]> wrote: > Hi, > > I have been using the new VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode > of the OverlayNode. > > I change the overlay subgraph dynamically and when I remove all the > subgraph nodes that is inside the current main camera FOV (others > outside still exist), the overlay texture does not update because of the > early return in the traversal. I then get a kind of ghost texture moving > around the terrain. > > The attached file fixed the problem for me, but I'm not sure if it is > the best way to address the problem. > > regards > jp > > -- > This message is subject to the CSIR's copyright terms and conditions, e-mail > legal notice, and implemented Open Document Format (ODF) standard. > The full disclaimer details can be found at > http://www.csir.co.za/disclaimer.html. > > This message has been scanned for viruses and dangerous content by > MailScanner, > and is believed to be clean. MailScanner thanks Transtec Computers for their > support. > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
