Hi Robert,

Attached is a changed version of osgunittests.cpp. The __FUNCTION__ 
macro/string value is not portable. Instead the functions name is just put 
into the string.

The file is based on revision 7569.

Please apply.

Thanks!

     Mathias

-- 
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
-- 
Vorstand/Board of Management:
Dr. Bernd Finkbeiner, Dr. Florian Geyer,
Dr. Roland Niemeier, Dr. Arno Steitz, Dr. Ingrid Zech
Vorsitzender des Aufsichtsrats/
Chairman of the Supervisory Board:
Prof. Dr. Hanns Ruder
Sitz/Registered Office: Tuebingen
Registergericht/Registration Court: Stuttgart
Registernummer/Commercial Register No.: HRB 382196 

/* OpenSceneGraph example, osgunittests.
*
*  Permission is hereby granted, free of charge, to any person obtaining a copy
*  of this software and associated documentation files (the "Software"), to deal
*  in the Software without restriction, including without limitation the rights
*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
*  copies of the Software, and to permit persons to whom the Software is
*  furnished to do so, subject to the following conditions:
*
*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
*  THE SOFTWARE.
*/

#include <osg/ArgumentParser>
#include <osg/ApplicationUsage>

#include <osg/Vec3>
#include <osg/Matrix>
#include <osg/Timer>
#include <osg/io_utils>

#include <OpenThreads/Thread>

#include "UnitTestFramework.h"
#include "performance.h"

#include <iostream>

void testFrustum(double left,double right,double bottom,double top,double zNear,double zFar)
{
    osg::Matrix f;
    f.makeFrustum(left,right,bottom,top,zNear,zFar);

    double c_left=0;
    double c_right=0;
    double c_top=0;
    double c_bottom=0;
    double c_zNear=0;
    double c_zFar=0;
    
    
    std::cout << "testFrustum"<<f.getFrustum(c_left,c_right,c_bottom,c_top,c_zNear,c_zFar)<<std::endl;
    std::cout << "  left = "<<left<<" compute "<<c_left<<std::endl;
    std::cout << "  right = "<<right<<" compute "<<c_right<<std::endl;

    std::cout << "  bottom = "<<bottom<<" compute "<<c_bottom<<std::endl;
    std::cout << "  top = "<<top<<" compute "<<c_top<<std::endl;

    std::cout << "  zNear = "<<zNear<<" compute "<<c_zNear<<std::endl;
    std::cout << "  zFar = "<<zFar<<" compute "<<c_zFar<<std::endl;
    
    std::cout << std::endl;
}

void testOrtho(double left,double right,double bottom,double top,double zNear,double zFar)
{
    osg::Matrix f;
    f.makeOrtho(left,right,bottom,top,zNear,zFar);

    double c_left=0;
    double c_right=0;
    double c_top=0;
    double c_bottom=0;
    double c_zNear=0;
    double c_zFar=0;

    std::cout << "testOrtho "<< f.getOrtho(c_left,c_right,c_bottom,c_top,c_zNear,c_zFar) << std::endl;
    std::cout << "  left = "<<left<<" compute "<<c_left<<std::endl;
    std::cout << "  right = "<<right<<" compute "<<c_right<<std::endl;

    std::cout << "  bottom = "<<bottom<<" compute "<<c_bottom<<std::endl;
    std::cout << "  top = "<<top<<" compute "<<c_top<<std::endl;

    std::cout << "  zNear = "<<zNear<<" compute "<<c_zNear<<std::endl;
    std::cout << "  zFar = "<<zFar<<" compute "<<c_zFar<<std::endl;
    
    std::cout << std::endl;
}

void testPerspective(double fovy,double aspect,double zNear,double zFar)
{
    osg::Matrix f;
    f.makePerspective(fovy,aspect,zNear,zFar);

    double c_fovy=0;
    double c_aspect=0;
    double c_zNear=0;
    double c_zFar=0;

    std::cout << "testPerspective "<< f.getPerspective(c_fovy,c_aspect,c_zNear,c_zFar) << std::endl;
    std::cout << "  fovy = "<<fovy<<" compute "<<c_fovy<<std::endl;
    std::cout << "  aspect = "<<aspect<<" compute "<<c_aspect<<std::endl;

    std::cout << "  zNear = "<<zNear<<" compute "<<c_zNear<<std::endl;
    std::cout << "  zFar = "<<zFar<<" compute "<<c_zFar<<std::endl;
    
    std::cout << std::endl;
}

void testLookAt(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up)
{
    osg::Matrix mv;
    mv.makeLookAt(eye,center,up);
    
    osg::Vec3 c_eye,c_center,c_up;
    mv.getLookAt(c_eye,c_center,c_up);
    
    std::cout << "testLookAt"<<std::endl;
    std::cout << "  eye "<<eye<< " compute "<<c_eye<<std::endl;
    std::cout << "  center "<<center<< " compute "<<c_center<<std::endl;
    std::cout << "  up "<<up<< " compute "<<c_up<<std::endl;
    
    std::cout << std::endl;
    
}


void testMatrixInvert(const osg::Matrix& matrix)
{
    //Invert it twice using the two inversion functions and view the results
    osg::notify(osg::NOTICE)<<"testMatrixInvert("<<std::endl;
    osg::notify(osg::NOTICE)<<matrix<<std::endl;
    osg::notify(osg::NOTICE)<<")"<<std::endl;

    osg::Matrix invM1_0;
    invM1_0.invert(matrix);
    osg::notify(osg::NOTICE)<<"Matrix::invert"<<std::endl;
    osg::notify(osg::NOTICE)<<invM1_0<<std::endl;
    osg::Matrix default_result = matrix*invM1_0;
    osg::notify(osg::NOTICE)<<"matrix * invert="<<std::endl;
    osg::notify(osg::NOTICE)<<default_result<<std::endl;;

}

void sizeOfTest()
{
  std::cout<<"sizeof(bool)=="<<sizeof(bool)<<std::endl;
  std::cout<<"sizeof(char)=="<<sizeof(char)<<std::endl;
  std::cout<<"sizeof(short)=="<<sizeof(short)<<std::endl;
  std::cout<<"sizeof(short int)=="<<sizeof(short int)<<std::endl;
  std::cout<<"sizeof(int)=="<<sizeof(int)<<std::endl;
  std::cout<<"sizeof(long)=="<<sizeof(long)<<std::endl;
  std::cout<<"sizeof(long int)=="<<sizeof(long int)<<std::endl;

#if defined(_MSC_VER)
  // long long isn't supported on VS6.0...
  std::cout<<"sizeof(__int64)=="<<sizeof(__int64)<<std::endl;
#else
  std::cout<<"sizeof(long long)=="<<sizeof(long long)<<std::endl;
#endif
  std::cout<<"sizeof(float)=="<<sizeof(float)<<std::endl;
  std::cout<<"sizeof(double)=="<<sizeof(double)<<std::endl;

  std::cout<<"sizeof(std::istream::pos_type)=="<<sizeof(std::istream::pos_type)<<std::endl;
  std::cout<<"sizeof(std::istream::off_type)=="<<sizeof(std::istream::off_type)<<std::endl;
  std::cout<<"sizeof(OpenThreads::Mutex)=="<<sizeof(OpenThreads::Mutex)<<std::endl;

  std::cout<<"sizeof(std::string)=="<<sizeof(std::string)<<std::endl;

}

/// Exercise the Matrix.getRotate function.
/// Compare the output of:
///  q1 * q2 
/// versus
///  (mat(q1)*mat(q2)*scale).getRotate()
/// for a range of rotations
void testGetQuatFromMatrix(const osg::Vec3d& scale) 
{
    
    // Options
    
    // acceptable error range
    double eps=1e-6;

    // scale matrix
    // To not test with scale, use 1,1,1
    // Not sure if 0's or negative values are acceptable
    osg::Matrixd scalemat;
    scalemat.makeScale(scale);
    
    // range of rotations
#if 1
    // wide range
    double rol1start = 0.0;
    double rol1stop = 360.0;
    double rol1step = 20.0;

    double pit1start = 0.0;
    double pit1stop = 90.0;
    double pit1step = 20.0;

    double yaw1start = 0.0;
    double yaw1stop = 360.0;
    double yaw1step = 20.0;

    double rol2start = 0.0;
    double rol2stop = 360.0;
    double rol2step = 20.0;

    double pit2start = 0.0;
    double pit2stop = 90.0;
    double pit2step = 20.0;

    double yaw2start = 0.0;
    double yaw2stop = 360.0;
    double yaw2step = 20.0;
#else
    // focussed range
    double rol1start = 0.0;
    double rol1stop = 0.0;
    double rol1step = 0.1;

    double pit1start = 0.0;
    double pit1stop = 5.0;
    double pit1step = 5.0;

    double yaw1start = 89.0;
    double yaw1stop = 91.0;
    double yaw1step = 0.1;

    double rol2start = 0.0;
    double rol2stop = 0.0;
    double rol2step = 0.1;

    double pit2start = 0.0;
    double pit2stop = 0.0;
    double pit2step = 0.1;

    double yaw2start = 89.0;
    double yaw2stop = 91.0;
    double yaw2step = 0.1;
#endif

    std::cout << std::endl << "Starting testGetQuatFromMatrix, it can take a while ..." << std::endl;

    osg::Timer_t tstart, tstop;
    tstart = osg::Timer::instance()->tick();
    int count=0;
    for (double rol1 = rol1start; rol1 <= rol1stop; rol1 += rol1step) {
    for (double pit1 = pit1start; pit1 <= pit1stop; pit1 += pit1step) {
        for (double yaw1 = yaw1start; yaw1 <= yaw1stop; yaw1 += yaw1step) {
        for (double rol2 = rol2start; rol2 <= rol2stop; rol2 += rol2step) {
            for (double pit2 = pit2start; pit2 <= pit2stop; pit2 += pit2step) {
            for (double yaw2 = yaw2start; yaw2 <= yaw2stop; yaw2 += yaw2step) {
                count++;
                // create two quats based on the roll, pitch and yaw values
                osg::Quat rot_quat1 =
                osg::Quat(osg::DegreesToRadians(rol1),osg::Vec3d(1,0,0),
                      osg::DegreesToRadians(pit1),osg::Vec3d(0,1,0),
                      osg::DegreesToRadians(yaw1),osg::Vec3d(0,0,1));
                
                osg::Quat rot_quat2 =
                osg::Quat(osg::DegreesToRadians(rol2),osg::Vec3d(1,0,0),
                      osg::DegreesToRadians(pit2),osg::Vec3d(0,1,0),
                      osg::DegreesToRadians(yaw2),osg::Vec3d(0,0,1));
                
                // create an output quat using quaternion math
                osg::Quat out_quat1;
                out_quat1 = rot_quat2 * rot_quat1;
                
                // create two matrices based on the input quats
                osg::Matrixd mat1,mat2;
                mat1.makeRotate(rot_quat1);
                mat2.makeRotate(rot_quat2);
        
                // create an output quat by matrix multiplication and getRotate
                osg::Matrixd out_mat;
                out_mat = mat2 * mat1;
                // add matrix scale for even more nastiness
                out_mat = out_mat * scalemat;
                osg::Quat out_quat2;
                out_quat2 = out_mat.getRotate();
                
                // If the quaternion W is <0, then we should reflect
                // to get it into the positive W
                if(out_quat1.w()<0) out_quat1 = out_quat1 * -1.0;
                if(out_quat2.w()<0) out_quat2 = out_quat2 * -1.0;


                // if the output quat length is not one 
                // or if the components do not match,
                // something is amiss
                if (fabs(1.0-out_quat2.length()) > eps ||
                (fabs(out_quat1.x()-out_quat2.x())) > eps ||
                (fabs(out_quat1.y()-out_quat2.y())) > eps ||
                (fabs(out_quat1.z()-out_quat2.z())) > eps ||
                (fabs(out_quat1.w()-out_quat2.w())) > eps) {
                std::cout << "testGetQuatFromMatrix problem at: \n"
                      << " r1=" << rol1
                      << " p1=" << pit1
                      << " y1=" << yaw1
                      << " r2=" << rol2
                      << " p2=" << pit2
                      << " y2=" << yaw2 << "\n";
                std::cout << "quats:        " << out_quat1 << " length: " << out_quat1.length() << "\n";
                std::cout << "mats and get: " << out_quat2 << " length: " << out_quat2.length() << "\n\n";
                }
            }
            }
        }
        }
    }
    }
    tstop = osg::Timer::instance()->tick();
    double duration = osg::Timer::instance()->delta_s(tstart,tstop);
    std::cout << "Time for testGetQuatFromMatrix with " << count << " iterations: " << duration << std::endl << std::endl;
}

void testQuatRotate(const osg::Vec3d& from, const osg::Vec3d& to)
{
    osg::Quat q_nicolas;
    q_nicolas.makeRotate(from,to);
    
    osg::Quat q_original;
    q_original.makeRotate_original(from,to);
    
    std::cout<<"osg::Quat::makeRotate("<<from<<", "<<to<<")"<<std::endl;
    std::cout<<"  q_nicolas = "<<q_nicolas<<std::endl;
    std::cout<<"  q_original = "<<q_original<<std::endl;
    std::cout<<"  from * M4x4(q_nicolas) = "<<from * osg::Matrixd::rotate(q_nicolas)<<std::endl;
    std::cout<<"  from * M4x4(q_original) = "<<from * osg::Matrixd::rotate(q_original)<<std::endl;
}

void testQuat(const osg::Vec3d& quat_scale)
{
    osg::Quat q1;
    q1.makeRotate(osg::DegreesToRadians(30.0),0.0f,0.0f,1.0f);

    osg::Quat q2;
    q2.makeRotate(osg::DegreesToRadians(133.0),0.0f,1.0f,1.0f);

    osg::Quat q1_2 = q1*q2;
    osg::Quat q2_1 = q2*q1;

    osg::Matrix m1 = osg::Matrix::rotate(q1);
    osg::Matrix m2 = osg::Matrix::rotate(q2);
    
    osg::Matrix m1_2 = m1*m2;
    osg::Matrix m2_1 = m2*m1;
    
    osg::Quat qm1_2;
    qm1_2.set(m1_2);
    
    osg::Quat qm2_1;
    qm2_1.set(m2_1);
    
    std::cout<<"q1*q2 = "<<q1_2<<std::endl;
    std::cout<<"q2*q1 = "<<q2_1<<std::endl;
    std::cout<<"m1*m2 = "<<qm1_2<<std::endl;
    std::cout<<"m2*m1 = "<<qm2_1<<std::endl;


    testQuatRotate(osg::Vec3d(1.0,0.0,0.0),osg::Vec3d(0.0,1.0,0.0));
    testQuatRotate(osg::Vec3d(0.0,1.0,0.0),osg::Vec3d(1.0,0.0,0.0));
    testQuatRotate(osg::Vec3d(0.0,0.0,1.0),osg::Vec3d(0.0,1.0,0.0));
    testQuatRotate(osg::Vec3d(1.0,1.0,1.0),osg::Vec3d(1.0,0.0,0.0));
    testQuatRotate(osg::Vec3d(1.0,0.0,0.0),osg::Vec3d(1.0,0.0,0.0));
    testQuatRotate(osg::Vec3d(1.0,0.0,0.0),osg::Vec3d(-1.0,0.0,0.0));
    testQuatRotate(osg::Vec3d(-1.0,0.0,0.0),osg::Vec3d(1.0,0.0,0.0));
    testQuatRotate(osg::Vec3d(0.0,1.0,0.0),osg::Vec3d(0.0,-1.0,0.0));
    testQuatRotate(osg::Vec3d(0.0,-1.0,0.0),osg::Vec3d(0.0,1.0,0.0));
    testQuatRotate(osg::Vec3d(0.0,0.0,1.0),osg::Vec3d(0.0,0.0,-1.0));
    testQuatRotate(osg::Vec3d(0.0,0.0,-1.0),osg::Vec3d(0.0,0.0,1.0));

    // Test a range of rotations
    testGetQuatFromMatrix(quat_scale);

    // This is a specific test case for a matrix containing scale and rotation
    osg::Matrix matrix(0.5, 0.0, 0.0, 0.0,
                       0.0, 0.5, 0.0, 0.0,
                       0.0, 0.0, 0.5, 0.0,
                       1.0, 1.0, 1.0, 1.0);
                       
    osg::Quat quat;
    matrix.get(quat);
    
    osg::notify(osg::NOTICE)<<"Matrix = "<<matrix<<"rotation = "<<quat<<", expected quat = (0,0,0,1)"<<std::endl;
}

class MyThread : public OpenThreads::Thread {
public:
  void run(void) { }
};

void testThreadInitAndExit()
{
    std::cout<<"******   Running thread start and delete test   ****** "<<std::endl;

    {
        MyThread thread;
        thread.startThread();
    }
    
    // add a sleep to allow the thread start to fall over it its going to.
    OpenThreads::Thread::microSleep(500000);
    
    std::cout<<"pass    thread start and delete test"<<std::endl<<std::endl;
}


int main( int argc, char** argv )
{
    osg::ArgumentParser arguments(&argc,argv);

    // set up the usage document, in case we need to print out how to use this program.
    arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which runs units tests.");
    arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options]");
    arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
    arguments.getApplicationUsage()->addCommandLineOption("qt","Display qualified tests.");
    arguments.getApplicationUsage()->addCommandLineOption("quat","Display extended quaternion tests.");
    arguments.getApplicationUsage()->addCommandLineOption("quat_scaled sx sy sz","Display extended quaternion tests of pre scaled matrix.");
    arguments.getApplicationUsage()->addCommandLineOption("sizeof","Display sizeof tests.");
    arguments.getApplicationUsage()->addCommandLineOption("matrix","Display qualified tests.");
    arguments.getApplicationUsage()->addCommandLineOption("performance","Display qualified tests.");
 

    if (arguments.argc()<=1)
    {
        arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
        return 1;
    }

    bool printQualifiedTest = false; 
    while (arguments.read("qt")) printQualifiedTest = true; 

    bool printMatrixTest = false; 
    while (arguments.read("matrix")) printMatrixTest = true; 

    bool printSizeOfTest = false; 
    while (arguments.read("sizeof")) printSizeOfTest = true; 

    bool printQuatTest = false; 
    while (arguments.read("quat")) printQuatTest = true;
    
    bool doTestThreadInitAndExit = false;
    while (arguments.read("thread")) doTestThreadInitAndExit = true;

    osg::Vec3d quat_scale(1.0,1.0,1.0); 
    while (arguments.read("quat_scaled", quat_scale.x(), quat_scale.y(), quat_scale.z() )) printQuatTest = true; 

    bool performanceTest = false; 
    while (arguments.read("p") || arguments.read("performance")) performanceTest = true; 

    // if user request help write it out to cout.
    if (arguments.read("-h") || arguments.read("--help"))
    {
        std::cout<<arguments.getApplicationUsage()->getCommandLineUsage()<<std::endl;
        arguments.getApplicationUsage()->write(std::cout,arguments.getApplicationUsage()->getCommandLineOptions());
        return 1;
    }

    // any option left unread are converted into errors to write out later.
    arguments.reportRemainingOptionsAsUnrecognized();

    // report any errors if they have occured when parsing the program aguments.
    if (arguments.errors())
    {
        arguments.writeErrorMessages(std::cout);
        return 1;
    }
    
    if (printQuatTest)
    {
        testQuat(quat_scale);
    }


    if (printMatrixTest)
    {
        std::cout<<"******   Running matrix tests   ******"<<std::endl;

        testFrustum(-1,1,-1,1,1,1000);
        testFrustum(0,1,1,2,2.5,100000);

        testOrtho(0,1,1,2,2.1,1000);
        testOrtho(-1,10,1,20,2.5,100000);

        testPerspective(20,1,1,1000);
        testPerspective(90,2,1,1000);

        testLookAt(osg::Vec3(10.0,4.0,2.0),osg::Vec3(10.0,4.0,2.0)+osg::Vec3(0.0,1.0,0.0),osg::Vec3(0.0,0.0,1.0));
        testLookAt(osg::Vec3(10.0,4.0,2.0),osg::Vec3(10.0,4.0,2.0)+osg::Vec3(1.0,1.0,0.0),osg::Vec3(0.0,0.0,1.0));
        
        testMatrixInvert(osg::Matrix(0.999848,  -0.002700,  0.017242, -0.1715,
                                     0,         0.987960,   0.154710,  0.207295,
                                     -0.017452, -0.154687,  0.987809, -0.98239,
                                     0,         0,          0,         1));

        testMatrixInvert(osg::Matrix(0.999848,  -0.002700,  0.017242,   0.0,
                                     0.0,        0.987960,   0.154710,   0.0,
                                     -0.017452, -0.154687,  0.987809,   0.0,
                                     -0.1715,    0.207295,  -0.98239,   1.0));

    }
    
    if (printSizeOfTest)
    {
        std::cout<<"**** sizeof() tests  ******"<<std::endl;
        
        sizeOfTest();

        std::cout<<std::endl;
    }


    if (performanceTest)
    {
        std::cout<<"**** performance tests  ******"<<std::endl;
        
        runPerformanceTests();
    }


    if (printQualifiedTest) 
    {
         std::cout<<"*****   Qualified Tests  ******"<<std::endl;

         osgUtx::QualifiedTestPrinter printer;
         osgUtx::TestGraph::instance().root()->accept( printer );    
         std::cout<<std::endl;
    }

    if (doTestThreadInitAndExit)
    {
        testThreadInitAndExit();
    }

    std::cout<<"******   Running tests   ******"<<std::endl;

    // Global Data or Context
    osgUtx::TestContext ctx;
    osgUtx::TestRunner runner( ctx );
    runner.specify("root");

    osgUtx::TestGraph::instance().root()->accept( runner );

    return 0;
}
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to